tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XM:-based map format, however, support for additional formats may be included via the .NET-based plugin system.

Features
- Intuitive user interface
- Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
- Animated tiles
- Full-featured drawing toolbox to facilitate level design
- Layer ordering and visibility
- Support for an extensive range of display sizes to facilitate alignment when desigining multi-layer maps
- Support for arbitrary tile sizes and multiple tile sheets
- Brushes to facilitate reuse of common composite elements
- Multiple file formats
- Full undo/redo capabilites
- Support for custom properties at every level of the map structure
- Full-screen editing mode
- Zooming capabilities
- Map structure navigation and manipulation via the Map Explorer panel
- Intuitive tile picker
- Auto-scrolling capabilities
- Dockable editor compoonents
- Tile sheet auto-update feature to streamline content creation pipeline
- Painless tile sheet rearragement
- Tile guides and layer viewing options
- Statistics on dimensions and tile usage
- Estensive potential for customisation via a plugin management system
- Built-in help system
The project is open-source software, available on CodePlex:
http://tide.codeplex.com/











