Posted 19 May 2010 - 11:46 PM
I have a game engine chosen, i understand C++ but im unsure what to do next. I can model and script to a degree so please point me in the right direction
Posted 20 May 2010 - 12:36 AM
Posted 20 May 2010 - 12:47 PM
Posted 20 May 2010 - 12:51 PM
Posted 20 May 2010 - 02:23 PM
BDUF (Big Design Up Front) is debatable, and it is really only potentially useful for large teams and/or large productions.
For an individual, or a small indie team, build up your docs as you go along. Start a wiki where you document all decisions.
Posted 20 May 2010 - 04:10 PM
(no GDD upfront != no ideas) & (no GDD upfront != no documentation at any time)
And, I think most people can keep "5-10 lines of specification" in their head instead of Notepad, while learning game development. (If not, get out of the game now before you hurt yourself. )
When it gets to be "100+ lines combined in your head and your colleague's head", a real-time wiki would be my first step.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users