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It's been a long time since C4 Engine was last updated
Last update was March 9th. Prior to that January 28th. Yes updates have been slower than usual however this is due to the nature of what's being released. A full featured, custom in-house physics system. That and a seamless voxel-based geomip terrain LOD algorithm.
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C4 Engine is technically outdated compared to other solutions and offers no real reason for us to choose it over other available solutions.
If you feel that way, and you are entitled to, why bother posting on the C4 forums at all? What could you possible have to gain? I can think of several reasons to use C4: Complete source code, free updates for life, voxel based terrain, shader editor, graphical scripting language, highly competitive pricing...
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Your website is outdated, the documentation is outdated, even the news page is outdated.
False, false and false.
News section is up to date and regularly updated.
API reference is also up to date and well maintained, a lot better than other engines I've used (if they even have an API document).
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It's not easy to use and friendly as Torque 3D or Unity, it's not powerful as Leadwerks or Esenthel, and let's not even compare it with UDK.
Why isn't C4 as user friendly? It contains a full featured world editor, material editor, shader editor, script editor, model viewer, texture viewer, font importer and related tools, audio previewer, movie player, panel GUI editor etc. Maybe if you went into a little depth about what you are experiencing problems with your statement would hold some weight.
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Yet, we are still limited by the Standard Edition, having to purchase Professional and Industrial licenses to actually create something commercial.
What!? :blink: There is no limitation, only an affordable and fair
licensing option for the independent developer. You can release a game, need not pay any royalties and the main requirement is that you don't have a commercial publisher. So what's the problem? Nearly all competing engines have separate 'Indy' and 'commercial' licensing options, how is that 'limiting'? It is quite the opposite actually.
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Why should we use it when we have so many good options out there? Why should we purchase C4 if we can have Unreal Engine 3 for commercial purposes? Or Unity? Or Torque? Or even Leadwerks!
Indeed. C4 is a fine engine however those other engines are great too. Each will have their differing strengths and weaknesses, you need to find the tool that fits you. So, why waste time bitching and bad mouthing a good product and an honest company? Go license Unreal, Unity, Torque or whatever and have at it - I'm certain that those other engines are perfect and will present you with no shortcomings or obstacles, unlike C4. :rolleyes:
Scheck said:
I'm really disappointed with the attitude of Eric and his team over Terathon Software. I just posted a message, asking about C4 Engine and it's future, and i had the thread deleted, as well as my user account, with no satisfaction at all.
This would annoy me too but your post did come across rather insulting.
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This only shows that they are AFRAID of their competition and don't want to explain themselves to their customer base. I feel ripped off.
What does Terathon have to fear? You are not a customer. I am a customer and I know exactly where the engine is at and where it's heading. Development always has been and continues to be quite transparent. With all due respect, you need to wake up to yourself.