Hi all
I want to make a brush to deform terrain like Unity Engine.
Unity like other terrain editors use a image for the brush, but I not understand that algorithm/technique him use.
I search "terrain deform algorithms" in google, but not found nothing.
In the forum, I found this topic:
http://www.devmaster...=terrain+deform , but nothing over deform algorithm.
Does somebody know that algorithms are used?
For deform like Unity engine
Advanced thanks
kiko
Terrain: deform algorithms ?
Started by kikoST, Apr 02 2010 05:53 PM
3 replies to this topic
#1
Posted 02 April 2010 - 05:53 PM
#2
Posted 05 April 2010 - 06:23 PM
Hi
Any idea ?
Something like this
look the image:
http://www.imagenser..._image.JPG.html
advanced thanks
Any idea ?
Something like this
look the image:
http://www.imagenser..._image.JPG.html
advanced thanks
#3
Posted 05 April 2010 - 06:42 PM
Terrain is commonly represented by a heightfield, which is just a grayscale image. It looks like the brushes are just painting into the heightfield the same way as you paint onto any image in Photoshop etc.
reedbeta.com - developer blog, OpenGL demos, and other projects
#4
Posted 15 April 2010 - 11:54 AM
Hi Reedbeta
thanks to reply, sorry for the delay.
My problem is solved.
http://www.imagenser..._image.JPG.html
kiko
thanks to reply, sorry for the delay.
My problem is solved.
http://www.imagenser..._image.JPG.html
kiko
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











