LastEnd RPG Maker (Alpha)
#1
Posted 10 March 2010 - 06:16 AM
The backbone of this application / engine is c# DirectX.
You can find the fullest discription of this engine at LastEnd.com
User Interface
- •Supports fullscreen and windowed
- •Built In GUI editor
Gameboard
- •Up to 4,000,000 Tiles per-map
- •4 Layers
- •Unlimmited Animated
- •Actor / Item Collision per-layer
- •Background image (5th Layer)
Items
- •Per-pixel placement
Actors
- •Per-Pixel movement
Scripting
- •Supports Lua scripting
- •Built in custom functions
- •Script Editor
- ◦Function lookup
- ◦Colored Syntax Highlighting
- ◦Intellisense
- ◦Text Zoom
- ◦Find, Replace, Replace all
- ◦Cut, Copy, Paste
- ◦Undo, Redo
- ◦Debugging
- ◦Quick Commenting
Events
- •Per-pixel placement
- •Any Size
- •Supports Lua scripting files
- •Per-Built actions
- ◦Doors
- ◦Keys
- ◦Layer change
- ◦Player State change
- ◦Occurs once toggle
- ◦Play sound
- ◦Open a message
- ◦Tile Animation
- ◦Zoning
- ◦Save map toggle
#2
Posted 24 March 2010 - 04:31 AM
Feature Explorer: Collision
P.S. Many thanks to LastEnd forum member [From_Ariel] for pushing this feature along.
#3
Posted 21 April 2010 - 04:35 AM
Technical
•Project Templating - With many prebuilt templates starting a project is simple. You can also create you own templates with a few clicks of the mouse.
•Easy to Uses - With a point and click interface no programming knowledge is required.
•Customizable Workspace - Each control in the main workspace can be redock or made to float.
User Interface
•Supports Fullscreen - With a customizable auto detect video settings page the engine can support any screen size your video card can handle.
•Supports Windowed - Lock users to a window size, allow them to resize the window, or allow them to go fullscreen.
•Built In GUI editor.
Gameboard
•Larger Maps - With the option to create maps up to 4,000,000 Tiles you can create seamless worlds.
•4 Layers - Allow you to create a 3d like look to the game.
•Unlimmited Animated Tiles - Tile animated is done by placing a event over the tile or tiles.
•Collision per-layer - Each layer has it's own collision to allow player, NPCs, and item to change what layer(floor) they are on.
•Any size grid is supported.
•Background image (5th Layer).
Items
•Per-pixel placement - Can be placed anywhere on the map, and are not tile based.
•Grid Snap toggle - Allow you to snap items into the grid when needed.
•Item Templates - Allow you to create a pallet of items that can be placed on the board.
Actors
•Per-Pixel movement - Can be placed anywhere on the map, and are not tile based.
•Animated Face Sets
Scripting
•Supports Lua scripting - Easy to uses, Fast, and very powerful.
•Built in custom functions - Many custom Lua functions have been added to control the engine.
•Script Editor - Save many hours of work with this IDE with no need to look up function with it's built in intellisense.
◦Function lookup
◦Colored Syntax Highlighting
◦Intellisense
◦Text Zoom
◦Find, Replace, Replace all
◦Cut, Copy, Paste
◦Undo, Redo
◦Debugging
◦Quick Commenting
Events
•Per-pixel placement - Can be placed anywhere on the map, and are not tile based.
•Any Size - Can be made to cover one or many tiles.
•Supports Lua scripting files
•Non-Scripting actions
◦Doors
◦Keys
◦Layer change
◦Player State change
◦Occurs once toggle
◦Play sound
◦Open a message
◦Tile Animation
◦Zoning
■Save map toggle
#4
Posted 09 May 2010 - 01:13 PM
#5
Posted 12 July 2010 - 12:35 PM
Feature Explorer: Controls
#6
Posted 13 July 2010 - 12:10 PM


LastEnd RPG Maker gives you the power to create your own original role-playing games without any special knowledge or training. All you need is a computer an a imagination, and your on the way to making your own game. LastEnd RPG Maker allow for almost endless maps that can contain up to 4,000,000 tiles. Let's take a look at some more of its features.
You might think it's hard to make a game, but it's a breeze to find your way around LastEnd RPG Maker. First, make a map that'll serve as the stage for your adventure, then set up your Player, NPC (enemy monsters), items, magic-everything you need for a good RPG. Finally, create some events and place them around the map. Once complete all you have to do is hit the build game option and your very own original RPG is complete. Mapmaking is as simple as a jigsaw puzzle when you have tiles to work with, and with 4 layers you can make it look and feel the way you want it. You can even use ready-made graphics for the player and monsters, so all you have to do is give them some stats and a name.



Feature Explorer - Full Feature Break Down

LastEnd.com - Main website, and Forums
Stumbleupon.com LastEnd - LRM Favorite sites
Twitter.com/LastEnd - Blog about the project
Youtube.com LastEnd - Find Videos about the project
Facebook.com LastEnd - Blog about the project, Find pictures and comment on the project
MySpace.com/LastEnd.com - Blog about the project, Find pictures and comment on the project

Place one or more of these in your signature or on your website to help spread the word about LRM.



http://lastend.com/Banners/ForumSmall4.png
http://lastend.com/Banners/ForumSmall5.png
#7
Posted 24 August 2010 - 07:32 AM
1. Maze Template got down sized to 3 levels.
2. Tool bar now shows when user is adding objects.
Bugs Fixed version 0.6.9 Beta
1. Base Particle file was added to the template to allow for particles to be added.
2. You can now see Collision painting
3. (Spelling error) 'Pallet' [Wood object for stacking boxes on] change to be 'Palette'.
4. Application, about dialog, and welcome screen now pull the right name from the Assembly information.
5. Gameboard Grid no longer crashes.
6. Tools and Modes tool bar buttons tooltip now work.
Download Now
#8
Posted 23 September 2010 - 06:00 PM
Updates
1. Item palette element cut menu option.
2. Event palette element cut menu option.
3. Event palette element copy menu option.
4. Event palette element paste menu option.
5. Event palette element properties menu option.
6. Editor uses less memory.
7. Particle Emitter palette was added.
8. Particle Emitter palette element cut menu option.
9. Particle Emitter palette element copy menu option.
10. Particle Emitter palette element paste menu option.
11. Particle Emitter palette element properties menu option.
12. Particle Emitter palette element add menu option.
13. Particle Emitter palette element delete menu option.
14. Particle Emitter multiselecting
15. NPC palette was added.
16. NPC palette element cut menu option.
17. NPC palette element copy menu option.
18. NPC palette element paste menu option.
19. NPC palette element properties menu option.
20. NPC palette element add menu option.
21. NPC palette element delete menu option.
22. NPC multiselecting
23. Gameboard item system right click menu has more options.
24. Gameboard NPC system right click menu has more options.
25. NPC on gameboard can now be pasted to the NPC Palette.
26. Gameboard Event system right click menu has more options.
27. Events on gameboard can now be pasted to the Event Palette.
28. Gameboard emitter system right click menu has more options.
29. Emitters on gameboard can now be pasted to the Particle palette.
30. About page has a new design.
Fixed Bugs
1. Item palette elements now show it's title in the properties grid.
2. NPC drop items now work again.
3. Emiiter delete now works.
4. Item drop items now work again.
Download Now
#9
Posted 04 October 2010 - 11:15 PM
Updates
1. Object treeveiw now select the object and loads it properties when a object is clicked.
2. Editor uses less memory.
3. When no object is selected it clears the properties.
4. Edit multible objects property at once.
5. New installer.
6. Select objects with backwards selection boxes.
7. Tileset context menu now works anywhere on the palette.
Fixed Bugs
1. Palette event properties have been fixed.
2. Object delete issues have been fixed.
3. Object move issues have been fixed.
4. Collision toggle automatic and manual have been fixed.
Download Now
#10
Posted 28 October 2010 - 11:01 PM
Updates
1. Tile Palette now allows for backward selecting.
2. New editor gui design.
3. Language support.
4. Editor rendering speed has been increased.
5. Editor Zoom in (20x) / out (8x)
6. Debug now now runs outside of the editor.
7. Build now open the folder it built to once completed.
8. Grid Snap has become a tool.
9. Debug Rendering speed has been increased.
10. Hot key page has been added to the help system.
Fixed Bugs
1. Memory leak in the NPC, and music thread has been fixed.
2. Save As has been updated to work with the current project format fixing any past problems.
3. Debugging no longer crashes the Editor.
Download Now
#11
Posted 29 October 2010 - 04:37 PM
Beverly Sills
#12
Posted 17 November 2010 - 11:24 PM
Updates
1. Added Collison preview.
2. Added eraser preview.
3. Added tool size control.
4. Added size control to the eraser.
5. Added collision stamp preview.
6. Added collision brush preview.
7. Added size control to all collision tools.
8. 5 language terms have been added.
9. Changed collision view to better reflect what it's blocking.
10. Collision palette has a new design.
Fixed Bugs
1. View toggles have been fixed.
2. Fatal error in item mode has been fixed.
3. Add / Remove layer now unsaves the map.
4. Fixed problems with tileset collision mapping.
5. Fixed fatal error when running map in the engine.
Download Now
#13
Posted 30 March 2011 - 08:48 PM
#14
Posted 08 April 2011 - 05:32 AM
Here a list of the latest updates done to VRS. We release a new version 1 to 2 times a week on any given day.
Updates
1. Build/Debug Projects
a. Updated Audio to a encrypted pipeline.
b. Updated Images to a encrypted pipeline.
2. Updated Templates to each run off of one .VRST encrypted compressed file.
3. Added option to add templates from file (.VRST).
4. Added comment option to templates.
Removed Bugs
1. Fixed bug not feeding pre-error message to users in some dialogs.
2. Fixed language bug keeping other languages from creating templates.
Download VRS
#15
Posted 10 April 2011 - 02:17 PM
(Just wanted to give you a virtual pat on the back :))
Games: Pahelika: Secret Legends, Turbogems, Angkor, Riotball, Last Man Standing.
Website: IronCode Gaming | @Facebook | @Twitter
#16
Posted 11 April 2011 - 04:24 PM
#17
Posted 11 August 2011 - 02:58 PM
The idea is to get a little better everyday. Making it way more competitive than some other game engines out there.
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