as most of you probably noticed by now, I'm still not dead (and/or married) and continuing in my passion - and thats programming, especially graphics demos and game development.
So what am I having to show - this image is showing (as you might noticed) Porsche Cayenne model rendered on my own technology, along with Havok physics (but well it can't be seen until it is not moving).
So to the technical details - the graphics engine is made from hybrid renderer - it is based on 2 renderer kinds, the deferred renderer along with real time ray tracer.
I finally achieved shadows I was trying to achieve for very long time (improving the algorithm for almost 2 years or so), and this still isn't the end (it will never be). Although it approached quality, where it is general, fully scalable and fast solution ... to achieve physically plausible soft shadows, either high frequency or low frequency.
Whole solution is based upon lots of math, and sampling (who would expect that) ... the algorithm is basically same as when you're computing ray traced area shadows ... but heavily optimized to achieve everything in real time on mainstream hardware.
Another thing in this demo is (probably not seen until I post wire image) progressive tessellation, it is pretty much useless for this one (except for getting "meshsmooth" like effect) - because there isn't any displacement mapping present ... but I would definitely count it as good effect.
And I shall continue ... another one is real time dynamic reflections inside deferred renderer (it was heavy magic to achieve this one), eh... to achieve this one to move in real time. And I'm happy for that.
There is also cool ambient occlusion present. The last new technical thing is multisampling inside MRT, that is also supported on current version.
Okay, some more images of this cool car are here:
And I have also video updated on youtube - Here
Or you can visit my blog, where you can view the progress of development on demo - Here
I would like to hear any comments and I can try to answer any question from you.