As3 + Flash... egyptian + chinese... help
Posted 22 February 2010 - 08:09 PM
I've landed into a nice job as game developer for a flash game development company, but I have a problem. I'm good with As3 using flex framework... using bitmaps and stuff but they want me to work with flash and learn it in no time. It's like Chinese to me 'cause I've never been a flash designer' I'm mostly a programmer that learned As3 some years ago and now that found a job where I can do what I want I'm about to quit it because I don't know how to work with flash (Cs3 or Cs4).
Anyone knows a good tutorial site or book about flash game development (Using As3)?
Some words of advice?
Posted 23 February 2010 - 12:58 AM
I would personally try to convince your company the benefits of Flex Builder and using the Flex SDK over Flash. It is very much possible for the two to coexist. Animations and vector art can be designed in Flash Pro and loaded as SWF content into Flex. From gaming development and practices, it's a much better combination. Don't just say it, but get them into a meeting and present them with facts and show them you mean business.
If they are stiff about it, I would jump ship. You will never build engine grade code from CS and as a developer you're only kidding yourself working with a designer tool. I know this isn't what you're hoping to hear, but it's a life decision right now. You can bite the bullet and read up on the Flash API (Adobe Live Docs) and CS help manual, but that's no life of a developer.
Posted 23 February 2010 - 02:54 AM
Posted 23 February 2010 - 02:54 PM
I was thinking the same, if they call me it's because they need me, so, I guess, I can have an opinion in the tools we (I) use and how the development works. About the team, most of them are designers and few work with java and php backend; this make me believe the reason they hired me is because they wanted a As3 developer to work on more complicated games, hand on hand with the designers. It's hard work but right now I'm going to the meeting you suggested.
I don't see the problem if they don't want to buy Flex Builder I can use Flash Develop. I'll let you know how everything ends.
I guess they can sink alone :p
Thanks for the advice. Take care.
Forgive my crappy english
Posted 23 February 2010 - 04:08 PM
Same situation here, I just found that an all in one IDE is a good solution, but flash is designer oriented, at least for now. Hope adobe fix this and work in a programmer friendly flash version. BTW nice book you have there, here at the company they have a copy. :)
Posted 23 February 2010 - 06:07 PM
I second that you try and get them to go the Flex route and use either Flex Builder or FlashDevelop. If they really want you then I think they would choose the path where you could get the most done in the least amount of time. The FlashDevelop route costs them zero money so I would think they would at least give it a try.
Posted 23 February 2010 - 07:47 PM
That's the case most of the time, but also depends on the graphic designer, the game designer and sound. The difference is that flex games uses a lot of third party software like Photoshop and alike.
I hope they do, thanks
Posted 26 February 2010 - 09:19 PM
After a week I can work with FlashDevelop and Flex when it doesn't require extra work from the graphic designers. I'm ok with working with swf files so that won't be a problem. But also I'll learn flash, just to gain experience and knowledge.
Thanks again for the advice.
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