I did a little research on different methods of rendering lots of cubes in OpenGL. Here's the writeup; http://iki.fi/sol/cubes.html
Rendering lots of cubes
Started by Sol_HSA, Feb 15 2010 06:20 AM
5 replies to this topic
#2
Posted 15 February 2010 - 07:04 AM
Interesting. I would be curious to see how the results break down when rendering more complicated models (several hundred to several thousand polys) rather than cubes. I imagine it would change the tradeoffs around a bit but that the overall ranking of techniques from slow to fast would be the same. Storing all the matrices in a texture was an idea I wouldn't have thought of.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 15 February 2010 - 09:59 AM
Wavesurfing renders tonnes of cubes quick. look it up.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#4
Posted 15 February 2010 - 10:39 AM
rouncer said:
Wavesurfing renders tonnes of cubes quick. look it up.
http://iki.fi/sol - my schtuphh
#5
Posted 15 February 2010 - 12:09 PM
Only if you want to work in software, will be any worth to you. But ive noticed that it goes so much quicker than raytracing voxel volumes, if you werent restricted by hardware, youd displacement map that way.
I HATE MY VIDEO CARD.

this was made out of tiny little cubes. :)
you cant beat my graphix.
I admit i didnt wavesurf that, but what if its possible? id love to see it.
I HATE MY VIDEO CARD.

this was made out of tiny little cubes. :)
you cant beat my graphix.
I admit i didnt wavesurf that, but what if its possible? id love to see it.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#6
Posted 18 November 2010 - 08:42 PM
Sorry for updating an ancient thread. I revisited the instancing, implemented the new instanced_arrays extension and ran some benchmarks on both nvidia and ati, and also included some higher-poly models.
Results can be found at the bottom of http://iki.fi/sol/cubes.html
Results can be found at the bottom of http://iki.fi/sol/cubes.html
http://iki.fi/sol - my schtuphh
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