Hello, I'm a programming student who studies in his own time as well as college.
I have taught myself basics of c# and the very basics of c++. Im now going to study graphical programming.
I want to know which books or tutorials you would recommend best for learning graphics programming, specifically basic 3D game engine. I don't want to be buying a book only to find its useless for me.
I'm not interested in the very basics designed for people who are complete novices to programming. I'm interested in c++, and am very motivated within programming.
Also perhaps some basic network programming book recomendations would be nice, specifically for security and multiplayer coding.
Book and tutorial recomendations for graphical programming
Started by JCSlacker, Feb 06 2010 03:41 PM
2 replies to this topic
#1
Posted 06 February 2010 - 03:41 PM
#2
Posted 06 February 2010 - 06:49 PM
Are you interested in building your own graphics engine from the ground up, or in finding an existing engine that you can mess around with? If the former, a nice place to start is NeHe's OpenGL tutorials (look for the "OpenGL" heading on the left). You'll also want to get real comfortable with vector and matrix math, if you aren't already.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 07 February 2010 - 01:52 PM
Thank you for the advice Reedbeta. I'll start looking through those tutorials now.
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