The Twilight game engine has been in development for the past year and a half now, starting out as nothing more than an experiment, it has turned out to be a fully blown game engine using nothing more than the windows API and C++. The idea is that it will be as easy to use as possible, but give desirable flexibility to the developer. This is by no means an advanced game engine, but is the perfect tool for anyone looking to learn the fundamentals of game development and game coding.
-Create up to 10 parallax scrolling backgrounds
-Extensive sprite class for sprite creation and manipulation.
-Add gravity and motion to sprites to give them realism.
-Frame animation for animating sprites and backgrounds.
-Load images and manipulate them by stretching them etc.
-Load different sound types(.wav, .midi).
-Use the Map Editor for creating, saving and loading maps for use in the engine.
-Supports keyboard, mouse and joysticks.
-Tile map capabilities for creating isometric games.
-Make games and have fun!!!
These are just some of the capabilities of the engine. This is the ideal engine for someone who is just starting to learn game programming. The Map Editor was even created using the game engine itself, so its useful. And because its so easy to code with, its fun! For more information and more screenshots, you can follow us on facebook by searching for "Carbon Software" and adding us! We need your support! :-D