OVERVIEW
--------
This is the Unreal Engine 1 Counterpart of the Unreal Development Kit (UDK) offering tons of engine enhancements for Users,
who still want to develope with Unreal Engine 1.
Why still Unreal Engine 1 ?
Compared to newer Unreal Engine Version it has some advantages like Native Coding (using UT's Public C++ Headers), Clarity,
Downwards Compatibility and is highly and better editable.
What else ?
Over the Top it includes a Sandbox Mod (like Garry's Mod) showcasing the New Possibilities via bundled Mini-Mods. I
It is completely Open Source and for Free. It's for YOU.
Developer: Stephan "Shadow" Nagel
Additional Help/Support: Creavion, moonangel, the ut99.org Community
Beta-Testers: TheDane, Myth, editorDave, UBX Master, pappercoffe
Current Progress State: 80 %
VISUALS
-------
* Enhanced Render (OpenGL and DirectX) Pixel and Vertex Shader 2.0 and 3.0 Support
* Software Shader System (Emissive Materials, Opacity Maps, Speculars, CelShading, etc.)
* UnrealEnigma Particle Engine (Sprite-, Mesh-, Beam-, Fog-, Corona- ,Spark- and Trail Emitters...)
* Support for Projective Texture Mapping and enhanced Decal and Gore System
* Advanced Shadowing (Dynamic Shadows, Projective Texture Mapped Shadows)
* Lensflare Support, Dynamic Coronas, enhanced Sprite Effects and other SpecialFX
* Modern Post-Processing System (Motion & Radial Blur, Depth of Field,
Material FX, Bloom, High Dynamic Range Lighting etc.)
* Foliage Generator and Dynamic Weather System (Snow, Rain, Dust, Wind, Cloud)
* Distance Fog, Height Fog, Moving Fog (Fog Emitters)
* Optimized Unreal-Mesh Rendering, Hardware Meshes (for High Poly Objects)
* Dynamic Fluid Surface Support (rendering Dynamic Water i.e.)
GAMEPLAY / LEVEL-DESIGN / PHYSICS
-----------------------------------
Thelema Physics Engine
NVIDIA ® PhysX Engine
UnrealAvatar Gameplay System
* New/Enhanced AI Features, Full Roll-Playing-Game Support, Character Progression,
* NPC Progression, NPC <--> Player Interaction/Communication
* Level-Buffering System (allowing non-linear Gameplay)
* upgradeable Weapons and Items, Support for Autosaves and Checkpoint Save Games
* Enhanced/New Gameplay-related Mapping Classes
* Enhanced/New General Mapping and Gameplay Classes
* Support for Volumes and Volume-related Events
* New Brush Builders
CINEMATICS
------------
UnrealCine Movie System
# Post-Processing Camera Effects and Screen Particles
* Customizable Movie styles and Titles (Logos, Subtitles, Headlines etc.)
* Advanced Interpolation System (allowing for non-keyframed moving Cinematic Objects
MISCELLANEOUS
---------------
* 100 % Open Source, UnrealScript Source Code and C++ Source Code, Extracted Resources
* Extensive, illustrated high-quality PDF-Documentation (Tutorials, SDK-Encyclopedia)
* Completely new Game Menu System
* Util-Classes-driven Global Code/Function-Sharing (more than 100 new Functions)
* Tools (Mesh Converter/Viewer) included
* Material dependent Sound Effects
* OGG Vorbis and MP3 Support for Sound and Music Playback
* Is an indipendent Toolset not required to be installed within Unreal Tournament Directory
* Enhanced Mod / Total Conversion Support
* Included SandBox Mods (UT RPG, Unreal: Revisited, UT Golf Cart Rumble, UT Babylon 5 Mod)
LINKS
------
http://www.ut99.org (Home of the Unreal Tournament SDK)
http://moddb.com/mod...altournamentsdk (Official SDK ModDB Site)
Unreal Tournament SDK
Started by Shadow, Jan 21 2010 05:25 PM
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