3D Game Studio A7 vs Unity Pro
Posted 05 December 2009 - 09:17 AM
Only people with experience of both 3D Game Studio and Unity, please.
I'm having a hard time deciding with engine to learn, since I have college assignments and such - I won't get enough time to learn both. I started with 3dgs and after seeing some unity demos etc. I'm having second thoughts about 3dgs as unity seems so much more lightweight, stable, and yet powerful. I have read that it's not too appealing when it comes to network capabilities. I would also like to know if it's possible to make a MMORPG with unlimited players (clients) in Unity?
I really need help deciding which to stick with, but I can't choose both.
Posted 05 December 2009 - 04:23 PM
Posted 05 December 2009 - 05:11 PM
Posted 05 December 2009 - 06:47 PM
However, looking for more. Whether finding the right engine is a waste of time or not is entirely subjective. For me it could save time (in days, months or an year) evaluating and learning each engine only to find that it does not fit my eventual needs.
Posted 16 December 2009 - 02:11 PM
Posted 16 December 2009 - 04:43 PM
Unless things changed from a couple of months ago, no. Unity does not scale without a lot of tweaking. It can do multiplayer, and even then it's buggy, but not massively.
Don't know much about the practical limitations of vanilla A7.
Another tack to take on this is asking in the A7 and Unity forums too.
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