Hi, I am making a game of sorts using Visual Studio 2008 and I have come upto saving the game under different users. What kind of things do I need to do to make it so multiple users are able to save their game?
Visual Basic Programming.
Started by iSkweek, Nov 29 2009 09:17 AM
4 replies to this topic
#1
Posted 29 November 2009 - 09:17 AM
#2
Posted 29 November 2009 - 02:50 PM
iSkweek said:
Hi, I am making a game of sorts using Visual Studio 2008 and I have come upto saving the game under different users. What kind of things do I need to do to make it so multiple users are able to save their game?
If you are worried about security hash it with their password as the key or something of that nature.
/* Perfect_day.c */
#include <arcade>
#include <computer>
#include <drinks>
#include <hardware/high_end>
#include <snacks>
#pragma <responisiblities>
...........
#include <arcade>
#include <computer>
#include <drinks>
#include <hardware/high_end>
#include <snacks>
#pragma <responisiblities>
...........
#3
Posted 29 November 2009 - 03:58 PM
It sounds like overkill to me. As long as the save is nameable it shouldn't matter in the least. I am playing a game that doesn't let you name the save, which I find annoying.
Currently using Blender 2.5, FlashPunk, and Unity.
#4
Posted 29 November 2009 - 04:59 PM
You can store the save somewhere under the user's My Documents folder, whose path you can get out of the registry (see here). This will automatically tie the save to the Windows user account.
reedbeta.com - developer blog, OpenGL demos, and other projects
#5
Posted 30 November 2009 - 02:12 AM
Thanks all, I didn't realise it would be so simple
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











