A* using Navigation Mesh
Posted 26 November 2009 - 12:59 PM
Any one know how to implement a A* algorithm using NavMesh.I had implement the A* Algorithm using Tile based.Its very interesting about articles i read about Navigation Mesh.Some one point me the direction where i can get details about implementation of A* using Navigation Mesh(psuedocode).Thanks in advance
Posted 03 December 2009 - 09:43 PM
http://www.ai-blog.n...ves/000152.html was the first hit and pretty good. Lots of links at the bottom.
Posted 15 December 2009 - 02:11 AM
You can grab a copy of our source code from the Sourceforge project <<http://sourceforge.net/projects/zap/>>.
All of the relevant code is in the BotNavMeshZone.cpp/.h files. Look for the AStar class.
Posted 15 December 2009 - 03:24 AM
My game is gonna be good, but im just using basic algorythms like cylinder collision sliding to get them to slide through grazing obstacles.
if you have portals, then you just make them walk from portal to portal, i could handle this myself, im good.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users