Hi all,
total newbie here looking for some advice on what I should be looking for to manipulate data/sound, hmm this is a big ask and far harder to explain than I thought.
Ok, Im using an open souce software program called OBD Gauge on a pocket pc, I have 3 data streams (figures or frequencies) that I need to run and mix through an audio engine which needs to play a looping Wav/mp3 (car engine) to 1 of the frequencies and also have the ability to vary in tone/volume/pitch by the other 2 data streams ie, throttle position and car speed.. with the ability to also trigger or loop additional Wav/mp3 files such as ie, a turbo dump valve Wav.
Am I correct in thinking that I need to find an open source audio engine and somehow make it able to plug in to the gauge software Any suggestions on what direction I should go?
Many thanks in advance..
Ari
Best audio engine for Pocket pc to..
Started by Ari, Nov 17 2009 04:28 PM
4 replies to this topic
#1
Posted 17 November 2009 - 04:28 PM
#2
Posted 17 November 2009 - 08:24 PM
I don't know if it would work inside of your application but you can play around with the idea in Pure Data Extended. it's open source but it requires an OOP mindset. Don't let that worry you though, you don't need to know any languages, you just need to learn how to use the objects properly. The interface is very similar to Unreal Kismet.
LINK: http://puredata.info/
LINK: http://puredata.info/
#3
Posted 18 November 2009 - 03:43 PM
Thanks for the link, I'll have a look..
#4
Posted 09 April 2010 - 02:24 PM
It's really nice job.
Thanks.
Thanks.
#5
Posted 25 August 2010 - 08:56 PM
Seems a complex work... send us a couple of examples when you've completed the job.
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