Ways to promote your game?
#1
Posted 10 September 2009 - 04:11 PM
What good ways to promote a game you guys think there are, with out investing massive money in publicity.
All opinions are welcome, thank you.
#2
Posted 11 September 2009 - 01:26 AM
#3
Posted 11 September 2009 - 06:39 AM
#4
Posted 11 September 2009 - 12:32 PM
There is no easy road here. It takes a lot of work to get the ball rolling on a game.
Some ideas:
Try as best you can to make a game with a unique reason to play it. Could be a novel game idea, could be the artwork, etc. Another Tetris clone or line-up-three-gems game won't go anywhere.
Two words: guerilla marketing. Google it; there's tons of reading that I won't bother typing out. You won't get directly applicable ideas, but you will get some inspiration.
If you are a small indie, the only effective method really is word-of-mouth, so nurture ways to have people who play have reasons to talk about your game. Money is usually something you don't have for your first title. A month ago, on Facebook, I played Bejeweled Blitz to kill some time. Well, I got one really high score and it got posted to my friends. Two people ended up playing it because of me. I thought that was cool from a detached view as a game developer.
A parallel to this is get out in the community you are building. Shake virtual hands. Put up a blog where you have some meat to your posts about your development trials and tribulations. Participate on other indie blogs when you can.
Lastly, don't worry too much. Assuming you are or want to be an indie, you have the luxury of being able to wait and let your game grow. Big studios are the ones that worry about quick profitability of titles with large capex. Concentrate on getting games out with defined style and unique selling propositions.
#5
Posted 11 September 2009 - 09:57 PM
there is an interesting article about the at the game-developers website
http://game-developers.org/node/96
they are including 10 ways to promote your game. Although I am not sure if they have not missing a couple of them, they a couple of interesting points.
Regards,
D.
#6
Posted 14 September 2009 - 10:13 PM
I have been looking for a long time on more info about getting people to play your games. I'm also launching a game development site at the moment and this may really come in handy!
#7
Posted 18 September 2009 - 12:36 PM
http://www.gameprodu...e-games-part-2/
That article reminded of a good tool for getting attention: the contest. It's easy to throw away a handful of licenses on contests. Make them wacky too and get some press out of it. Remember that people who talk about games are often scrambling to have something to talk about, so give'em what they are looking for.
#8
Posted 20 September 2009 - 06:25 AM
#9
Posted 20 September 2009 - 10:39 AM
roboant said:
Well what are you looking for? Are you looking for ways to promote your game without actually changing what you do?
If you're not a regular poster then become one. It doesn't take much effort.
#10
Posted 24 September 2009 - 01:23 PM
I'm trying to find out what is needed and wanted by people interested or actively participating in Games Development, amateur or professional.
The aim is to provide information and tools to help you achieve what is desired and self-publishing is one of the things we were looking into.
At the moment, we're just doing a survey, but your input would be appreciated.
Also, are you looking for places to SELL your game, or just to share it?
Survey is in my signature. :)
http://spreadsheets....6UC1zOV9YRlE6MA
#11
Posted 28 September 2009 - 12:11 PM
SamuraiCrow said:
#12
Posted 30 September 2009 - 10:28 PM
If you really want visibility, you have to be willing to provide in some kind of way.
Otherwise, you're looking for real advertising. Some methods of free advertising are to have something awesome enough to grab people's attention, whether it's wacky or just plain cool. Then you tell all of the news guys on various websites (as many relevant websites as you can find) and give them whatever resources they need and voila.
Consider it a "press release".
http://spreadsheets....6UC1zOV9YRlE6MA
#13
Posted 01 October 2009 - 02:19 AM
SamuraiCrow said:
That's not going to cut it. I have never, ever visited anything in a sig, even with a superb sig.
You have to figure out better hooks into someone's short attention span.
#14
Posted 01 October 2009 - 07:31 AM
#15
Posted 01 October 2009 - 04:16 PM
#16
Posted 02 October 2009 - 11:01 AM
#17
Posted 03 October 2009 - 12:32 AM
You'll also want to look for "The Art Of Independent Game Promotion" - which was a talk given by Kyle Gabler (2D Boy) and Phil Fish (Polytron) at this year's GDC
President, Programmer - Blade Edge Software
Executive Producer, Newsletter Editor - GameDev.net
Community Relations, Live Events Mngr - Game Institute
#18
Posted 03 October 2009 - 03:01 PM
Reedbeta said:
Which, unfortunately, DevMaster does not. Ranks a zero. Neither does GameDev.
I guess I was thinking more in terms of generating direct traffic/buzz, then hopefully sales, rather than passively hoping you can land a high rank for your game in a search on an engine and actually get click-through, then a sale. You have to find people that don't even know of your game, much less the keywords that will lead them to it.
Jarkkol's idea is different. It certainly doesn't hurt to put your "business card" in a sig, especially in a "specialized" forum. I don't think you get sales traffic, though.
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