The sample source code is set up to read information from a txt file, it seems to work fine, although, when I pass in the names of images for a skybox, it does not work, they are defined like this in the txt file
Cubemap.Up = alpup.tga; Cubemap.Down = alpdown.tga; Cubemap.Right = alpright.tga; Cubemap.Left = alpleft.tga; Cubemap.Forward = alpforward.tga; Cubemap.Backward = alpback.tga;
These are then read as such in the application:
myScene.cm.name[cubemap::up] = sceneFile.GetByNameAsString("Cubemap.Up", emptyString);
myScene.cm.name[cubemap::down] = sceneFile.GetByNameAsString("Cubemap.Down", emptyString);
myScene.cm.name[cubemap::right] = sceneFile.GetByNameAsString("Cubemap.Right", emptyString);
myScene.cm.name[cubemap::left] = sceneFile.GetByNameAsString("Cubemap.Left", emptyString);
myScene.cm.name[cubemap::forward] = sceneFile.GetByNameAsString("Cubemap.Forward", emptyString);
myScene.cm.name[cubemap::backward] = sceneFile.GetByNameAsString("Cubemap.Backward", emptyString);
The function works fine, however, when it gets to this part of the code:
currentfile.open(name[up].c_str(), ios_base::binary);
if ((!currentfile)||(!dummyTGAHeader(currentfile, sizeX, sizeY)))
return false;
it returns false, and I don't know why, the files are in the same directory as the executable, but still, currentfile is not opening the file as it returns false. Any ideas? Thanks.












