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math books


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#1 rogerdv

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Posted 18 September 2004 - 01:20 PM

Im looking for some tutorials or books about mathemathics, but specifically oriented to 3d programming. I have found a nice tutoria in Flipcode (the geometry primer), but it is still incomplete.

#2 anubis

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Posted 18 September 2004 - 01:53 PM

check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too...
If Prolog is the answer, what is the question ?

#3 Michael

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Posted 18 September 2004 - 02:00 PM

Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay.

#4 Mihail121

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Posted 18 September 2004 - 03:51 PM

anubis said:

check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too...

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Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too.... never saw any movement though..

#5 anubis

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Posted 18 September 2004 - 04:20 PM

i dunno... for me it's just a math reference and it never let me down
If Prolog is the answer, what is the question ?

#6 UnknownStranger

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Posted 19 September 2004 - 07:05 AM

Mihail121 said:

Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too.... never saw any movement though..

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Is that what you'r looking for?

http://scienceworld....am.com/physics/
http://scienceworld.....com/chemistry/
M.E.
-----
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"I didn't design life." -- J.G.
"It's almost finished..." -- EHD

#7 Mihail121

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Posted 19 September 2004 - 02:21 PM

*lol*. there's every single name of the amino acids!!! 10x

#8 rogerdv

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Posted 21 September 2004 - 02:42 PM

Michael said:

Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay.

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Sorry, I cant buy it.

#9 anubis

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Posted 21 September 2004 - 03:12 PM

hmm... maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers...
If Prolog is the answer, what is the question ?

#10 rogerdv

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Posted 22 September 2004 - 02:40 PM

anubis said:

hmm... maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers...

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:nod: That would be great.

#11 MJeannig

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Posted 23 September 2004 - 07:02 AM

Computer Animation: Algorithms and Techniques is a good book. Almost everything in 3D is animation and the book cover a lot of topic, from FFD to physic, skinning, etc... Not everything in the book is related to real time. Its a very good introduction to a lot of thing. Sometime chapters are a bit short of details but I have always managed to fill the gap. In most of the case formula are very well explained.

#12 Revolver

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Posted 29 September 2004 - 09:19 PM

Idiot's Guide to Calculus :-)

#13 Mihail121

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Posted 18 May 2010 - 04:51 PM

These are high-quality projects then.





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