
Description
From over the previous summer, my first real attempt at a 3dMax .3ds file importer and renderer, with a silly cloud renderer. Simply it's a skybox, with a large amount of billboarded cloud sprites, and some Max objects loaded with a oneliner.
From a technical point of view, it is of course pitiful, but hopefully you can cast your mind back to those days when you were simply pleased when your tga image loading code worked hehe. Probably the hardest bit of it all is my castle which I painstakingly placed through moving walls and towers untill it all sitted on the right place.
Anyway, show and tell!













