New 64-bit Operating System
Posted 13 August 2009 - 09:56 AM
Posted 13 August 2009 - 01:58 PM
Try to give your os some shiny look, users are more interested in eye candy than memory management
Posted 13 August 2009 - 02:05 PM
That's really funny. Turning a lack of useful, possibly essential these days, OS functionality into a benefit and a "promise"?
You, sir, win the August IAFNAB award. (It's A Feature, Not A Bug.) Congratulations!
Posted 13 August 2009 - 04:15 PM
Posted 13 August 2009 - 04:39 PM
I'd love to meet the person who will take a modern, 64-bit CPU/system and install a poorly-supported, severely-limited-market, hobby OS to have a VGA 640x480 16 color, no sound, no networking, arcade-machine emulator. You also have to put aside all possibility of your favored toolchain and rely solely on the tools provided by losethos.
Kudos to those who slog through this kind of project. I guess some people are artists who are driven to abnormal extremes for their Art, and then some people are just plain f***ing nuts.
Posted 13 August 2009 - 04:52 PM
BTW an old friend of mine built his own arcade machine using Linux as a backend with a customized MAME emulator. It was a sweet setup and only cost him 200 for an old cabinet he bought off a dealer mixed with some old parts he had laying around.
Posted 13 August 2009 - 05:04 PM
Posted 13 August 2009 - 05:39 PM
Posted 13 August 2009 - 06:05 PM
Actually, I think they were already bound for the uncomfortably warm regions by only supporting the mainline operating systems with binary-only drivers so that other operating systems couldn't catch on. Antitrust laws were supposed to prevent this sort of thing from happening. Releasing specifications to open-source operating systems developers would help but not much, considering the development time for new drivers.
What would really be nice is if the LLVM team could finish their cross-platform APIs and include OpenGL in there. That way any processor could use one set of binary drivers and any operating system could be based on those drivers. I'm not holding my breath for that yet (although I've heard that NVidia uses LLVM's optimizer support for their shader implementation in their drivers).
I'm holding out for the Natami softcores for a return to hardware-banging 3d device development. If they get them ironed out well enough then there will be a nice gate layout for a new/oldschool asymmetric multicore die. :yes:
Posted 13 August 2009 - 10:49 PM
But how can a divine OS run on a non-divine system? 64-bit is a human made choice, a true divine machine is 7-bit, everyone knows.
Posted 13 August 2009 - 11:11 PM
Posted 14 August 2009 - 12:18 AM
Posted 14 August 2009 - 02:07 AM
Our *nix, who art in cyberspace,
Hallowed be thy code,
Thy root commith,
Thy root commandith,
On console, as is told in bash.
Divine us with your open source,
And forgive us of losethos,
As losethos would seek to sigterm you,
And lead us into segfault.
Deliver us from this hack,
for thine is the true kernel,
and the power, and the source,
for ever and ever.
:worthy: Amen :worthy:
Posted 14 August 2009 - 03:36 AM
How many lines of Linux code does it take to draw a line on the screen?
How about Windows -- managed code. Yuck. That complicated.
When you don't have to answer to customers and the real world, you can have fun.
Posted 14 August 2009 - 04:07 AM
Posted 14 August 2009 - 10:11 AM
SDL_RenderLine(x1, y1, x2, y2);
LineTo(hdc, x2, y2);(it will draw from current position to x2,y2)
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