New 64-bit Operating System

51 replies to this topic

#1losethos

Member

• Members
• 48 posts

Posted 13 August 2009 - 09:56 AM

Check-out http://www.losethos.com, for a new, 64-bit, free operating system with lots of revolutionary features.

#2martinsm

Member

• Members
• 88 posts

Posted 13 August 2009 - 01:49 PM

#3v71

Valued Member

• Members
• 353 posts

Posted 13 August 2009 - 01:58 PM

I don't want to sound rude, like the GuruNick here, but i see some very basic gui, i don't know how much work is under the hood, but advertising this as a new 64 bit os is somehow misleading.
Try to give your os some shiny look, users are more interested in eye candy than memory management

DevMaster Staff

• Moderators
• 1716 posts

Posted 13 August 2009 - 02:05 PM

Quote

LoseThos will never have networking... LoseThos will always have one video mode, 640x480 by 16 colors...

That's really funny. Turning a lack of useful, possibly essential these days, OS functionality into a benefit and a "promise"?

You, sir, win the August IAFNAB award. (It's A Feature, Not A Bug.) Congratulations!

#5imerso

Senior Member

• Members
• 431 posts
• LocationBrasil

Posted 13 August 2009 - 04:15 PM

This OS could possibly be useful for some custom projects (lets say, an arcade machine), if it at least provided a 16 or 32 bits video mode...

DevMaster Staff

• Moderators
• 1716 posts

Posted 13 August 2009 - 04:39 PM

I'd love to meet the person who will take a modern, 64-bit CPU/system and install a poorly-supported, severely-limited-market, hobby OS to have a VGA 640x480 16 color, no sound, no networking, arcade-machine emulator. You also have to put aside all possibility of your favored toolchain and rely solely on the tools provided by losethos.

Kudos to those who slog through this kind of project. I guess some people are artists who are driven to abnormal extremes for their Art, and then some people are just plain f***ing nuts.

#7TheNut

Senior Member

• Moderators
• 1699 posts
• LocationThornhill, ON

Posted 13 August 2009 - 04:52 PM

Commendable to build an OS, compiler and application suite, but I'll stick to my Windows and Linux with standard tools and user friendly interfaces ;)

BTW an old friend of mine built his own arcade machine using Linux as a backend with a customized MAME emulator. It was a sweet setup and only cost him 200 for an old cabinet he bought off a dealer mixed with some old parts he had laying around.
http://www.nutty.ca - Being a nut has its advantages.

#8Kenneth Gorking

Senior Member

• Members
• 939 posts

Posted 13 August 2009 - 05:04 PM

Seing a comment like "Incidentally, God said 640x480 16 color and I promised it, so it's not open for debate.", makes me want to cry :(
"Stupid bug! You go squish now!!" - Homer Simpson

DevMaster Staff

• Moderators
• 1716 posts

Posted 13 August 2009 - 05:23 PM

Oooo, don't bring that up again. See the old losethos thread for how well that went.

#10Reedbeta

DevMaster Staff

• 5307 posts
• LocationBellevue, WA

Posted 13 August 2009 - 05:33 PM

Gosh, I'd forgotten - this is the nutter who thinks the path to the one true OS is being divinely revealed to him.
reedbeta.com - developer blog, OpenGL demos, and other projects

DevMaster Staff

• Moderators
• 1716 posts

Posted 13 August 2009 - 05:39 PM

Yeah, and NVidia and ATi are going to aich, eee, double hockey sticks for going beyond His Requirements...

#12SamuraiCrow

Senior Member

• Members
• 459 posts

Posted 13 August 2009 - 06:05 PM

Yeah, and NVidia and ATi are going to aich, eee, double hockey sticks for going beyond His Requirements... :)

Actually, I think they were already bound for the uncomfortably warm regions by only supporting the mainline operating systems with binary-only drivers so that other operating systems couldn't catch on. Antitrust laws were supposed to prevent this sort of thing from happening. Releasing specifications to open-source operating systems developers would help but not much, considering the development time for new drivers.

What would really be nice is if the LLVM team could finish their cross-platform APIs and include OpenGL in there. That way any processor could use one set of binary drivers and any operating system could be based on those drivers. I'm not holding my breath for that yet (although I've heard that NVidia uses LLVM's optimizer support for their shader implementation in their drivers).

I'm holding out for the Natami softcores for a return to hardware-banging 3d device development. If they get them ironed out well enough then there will be a nice gate layout for a new/oldschool asymmetric multicore die. :yes:

#13roel

Senior Member

• Members
• 698 posts

Posted 13 August 2009 - 10:49 PM

I can't decide if I should laugh or cry because of this. On the one hand this thing is strange enough for a good laugh, on the other hand it is tragic: the author has a kind of mental illness, and wasted so much time and effort for nothing.

But how can a divine OS run on a non-divine system? 64-bit is a human made choice, a true divine machine is 7-bit, everyone knows.

#14losethos

Member

• Members
• 48 posts

Posted 13 August 2009 - 11:11 PM

I'm on disability. I'm trying to be productive. I like it. It's not meant for you, obviously.

#15JarkkoL

Senior Member

• Members
• 475 posts

Posted 14 August 2009 - 12:18 AM

This sounds really oldskool and reminds me of the good old times of programming for Spectrum 48.. 25 or so years ago (: In addition to limiting only 16-bit colors, you could limit only two colors per 8x8 pixel block, hehe. Anyway, probably a good or at least interesting learning experience if you like low-level (: Btw, the video on the page didn't work.

#16TheNut

Senior Member

• Moderators
• 1699 posts
• LocationThornhill, ON

Posted 14 August 2009 - 02:07 AM

Come, let us pray.

Our *nix, who art in cyberspace,
Hallowed be thy code,
Thy root commith,
Thy root commandith,
On console, as is told in bash.
Divine us with your open source,
And forgive us of losethos,
As losethos would seek to sigterm you,
Deliver us from this hack,
for thine is the true kernel,
and the power, and the source,
for ever and ever.

:worthy: Amen :worthy:
http://www.nutty.ca - Being a nut has its advantages.

#17Reedbeta

DevMaster Staff

• 5307 posts
• LocationBellevue, WA

Posted 14 August 2009 - 02:34 AM

"Thy root commith"?
reedbeta.com - developer blog, OpenGL demos, and other projects

#18losethos

Member

• Members
• 48 posts

Posted 14 August 2009 - 03:36 AM

It's for fun. It's good for that. Less beaurcratic with code NAZIs who take the fun out of things.

How many lines of Linux code does it take to draw a line on the screen?

How about Windows -- managed code. Yuck. That complicated.

When you don't have to answer to customers and the real world, you can have fun.

#19imerso

Senior Member

• Members
• 431 posts
• LocationBrasil

Posted 14 August 2009 - 04:07 AM

Losethos, if you want a sincere advice, I suggest you to consider contributing to Linux Kernel, or something like that.

#20martinsm

Member

• Members
• 88 posts

Posted 14 August 2009 - 10:11 AM

losethos said:

How many lines of Linux code does it take to draw a line on the screen?
One?
SDL_RenderLine(x1, y1, x2, y2);

Quote

How about Windows -- managed code. Yuck.
What managed code? Only one line of native C code:
LineTo(hdc, x2, y2);
(it will draw from current position to x2,y2)

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users