MMO Game Design Concept?
Posted 12 August 2009 - 03:28 AM
but how can I make like this MMO-Game http://zt.lager.com....ng_screen.shtml
the showcase is so poor and old ...
what old engine can easily and easily make like this game ???
Posted 12 December 2009 - 10:29 PM
Posted 13 December 2009 - 01:40 AM
Posted 15 December 2009 - 02:21 PM
There are three general avenues:
1) Flash-based: there are a few isometric engines out there for this kind of need. For example, look at OpenSpace to get an idea of what I am talking about.
2) Render-engine-plus-grunt-work: Grab some libraries/engines to headstart your work, and code the layer that sits above it all and coordinates it. The engine typically mentioned is FIFE; there are many others. Add a networking library and such, code the client, and you are off to the races.
3) MMO Kits: With an environment like Realmcrafter or Multiverse, you can get up and running faster, but many of those "kits" have questionable scalability usually due to poor coding.
PS: Hmm, looks like we have a Visual3D spam storm again. I was away for about two weeks and I am noticing a slew of newbie posters cheerleading Visual3D all of a sudden.
PPS: I love the "I recommend Visual3D for your MMO, even though networking sucks donkeys" statement. Would good, scalable networking be central to an MMO?
Posted 04 January 2010 - 07:24 AM
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