Posted 04 August 2009 - 11:07 PM
I tried to integrate in my works and i found it leaks memory quite a lot.
I couldn't fix the problem since the leaks aren't reported by visual studio with accuracy.
I know that the code is used in bullet and in other software , how can it be if it is a memory eater ?
By the way i tried to refactor it using stl with no luck.
It is very difficult to follow and it is written in a criptic way, actually there are even pieces of code that do absolutely nothing!
Posted 16 August 2009 - 09:57 PM
Posted 17 August 2009 - 08:50 PM
Posted 18 August 2009 - 03:49 AM
I'm sure it would be :lol:
Posted 18 August 2009 - 10:09 AM
.edit: ah 3d. Obviously, as the 2d convex hull algorithm is dead simple
Currently working on: the 3D engine for Tomb Raider.
Posted 18 August 2009 - 02:14 PM
Posted 18 August 2009 - 10:18 PM
Just posting the code here would be fine for now :)
Thanks for your hard work v71 :)
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