Good day , has anyone had any luck with Stan Melax 's convex hull code ?
I tried to integrate in my works and i found it leaks memory quite a lot.
I couldn't fix the problem since the leaks aren't reported by visual studio with accuracy.
I know that the code is used in bullet and in other software , how can it be if it is a memory eater ?
By the way i tried to refactor it using stl with no luck.
It is very difficult to follow and it is written in a criptic way, actually there are even pieces of code that do absolutely nothing!
Convex Hull
Started by v71, Aug 04 2009 11:07 PM
7 replies to this topic
#1
Posted 04 August 2009 - 11:07 PM
#2
Posted 16 August 2009 - 09:57 PM
Ok, problem solved, i wrote my own convex hull library ,thanks to anyone for the help
#3
Posted 17 August 2009 - 08:50 PM
Would it be usefull for anyone if i posted the code here ?
#4
Posted 18 August 2009 - 03:49 AM
v71 said:
Would it be usefull for anyone if i posted the code here ?
I'm sure it would be :lol:
cheers,
Paul
#5
Posted 18 August 2009 - 10:09 AM
Is this a 2d or 3d convex hull?
.edit: ah 3d. Obviously, as the 2d convex hull algorithm is dead simple
.edit: ah 3d. Obviously, as the 2d convex hull algorithm is dead simple
C++ addict
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Currently working on: the 3D engine for Tomb Raider.
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Currently working on: the 3D engine for Tomb Raider.
#6
Posted 18 August 2009 - 02:14 PM
I was thinking to do an article on that , only if it would be of any use, because it would take a considerable amount of time.
#7
Posted 18 August 2009 - 10:18 PM
v71 said:
I was thinking to do an article on that , only if it would be of any use, because it would take a considerable amount of time.
Just posting the code here would be fine for now :)
Thanks for your hard work v71 :)
cheers,
Paul
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