Hi
I`am looking for engine for real time architectural presentation, I found cry2 engine but a price is a bit a problem, quest, unity don't have render quality..
Things that are important for me : 3d tree and plants library, mesh export from max , texture baking and blending from vray passes..
engine for arhviz
Started by kajtel, Jul 29 2009 07:05 AM
7 replies to this topic
#1
Posted 29 July 2009 - 07:05 AM
#2
Posted 29 July 2009 - 07:51 AM
You will probably want to look at GameCore, the new Torque and Esperient too... I'm not sure any of the above would include a plant library though. You can buy assets online at Turbosquid or the3dstudio.com
#3
Posted 29 July 2009 - 01:35 PM
SpeedTree for plants + something like rhamm1320 engine suggestions, or others like OGRE.
Depends on how much interactivity vs just fly-throughs you want...
Depends on how much interactivity vs just fly-throughs you want...
#4
Posted 29 July 2009 - 04:05 PM
forgot to mention vizsimx (http://www.vizsimx.c...alization-demo/). This was made with the engine I use.
#5
Posted 08 August 2009 - 07:47 AM
thanks for answers, are speed trees models big for real time, so many polys on there models , is anybody using them in game(real time ) production?
#6
Posted 08 August 2009 - 08:05 AM
We used SpeedTree for the trees in Infamous.
reedbeta.com - developer blog, OpenGL demos, and other projects
#7
Posted 08 August 2009 - 09:33 AM
hi
Thank you for info
Thank you for info
#8
Posted 08 August 2009 - 02:03 PM
You may not be seeing quite what you think when you say render quality of the engines you mentioned. Those are demo's that probably don't have a lot of trees in them. There are inexpensive generators and model packages around, such as Treemagic and Plantlife:
http://www.aliencode...t_treemagik.php
If the engine has LOD you can supply lower poly models for viewing at a distance, or bill boards. Speedtree sounds like overkill for an architecture visualization. I think you probably are going to want something easy to use since this isn't a game situation. Maybe take a look at Leadworks2 if those engines don't seem right. You could do a separate indoor and outdoor to keep the poly's lower on the buildings.
http://www.aliencode...t_treemagik.php
If the engine has LOD you can supply lower poly models for viewing at a distance, or bill boards. Speedtree sounds like overkill for an architecture visualization. I think you probably are going to want something easy to use since this isn't a game situation. Maybe take a look at Leadworks2 if those engines don't seem right. You could do a separate indoor and outdoor to keep the poly's lower on the buildings.
Currently using Blender 2.5, FlashPunk, and Unity.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











