I am new to game development. I would appreciate any feedback on selection of commercial or/not game engines that are more applicable to develping board games like chess. Same question for building sports games like football/soccer!
Another related question is regarding use of AI. Do board and sports games make use of AI and are there AI engines that I should look into?
Thanks for your feedback.
game engine selection
Started by acerdal, Jul 22 2009 02:38 AM
3 replies to this topic
#1
Posted 22 July 2009 - 02:38 AM
#2
Posted 22 July 2009 - 02:58 AM
u should have a look here first:
http://www.devmaster.net/engines/
for chess games, any engine will do. 2D engine will also do if u plan to do it in 2D. else u need consider a 3D engine. for sports games, then u need consider 3D engines.
yes AI is very very important in games specially sports game to simulate the "other" players. all engines support AI, u will need to code your own AI. i would suggest u read on AI for sports game first, then go ahead.
http://www.devmaster.net/engines/
for chess games, any engine will do. 2D engine will also do if u plan to do it in 2D. else u need consider a 3D engine. for sports games, then u need consider 3D engines.
yes AI is very very important in games specially sports game to simulate the "other" players. all engines support AI, u will need to code your own AI. i would suggest u read on AI for sports game first, then go ahead.
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#3
Posted 23 July 2009 - 02:43 AM
The engine I use has a 3d Chess demo built right in. I have not really looked at the script to see how it handles the logic though.
http://www.gamecore3d.com/
http://www.gamecore3d.com/
#4
Posted 23 July 2009 - 04:53 AM
I would agree with starting with a 2d graphics framework and then study grid type systems with Astar pathfinding. It's probably better to get an Astar tutorial on the net. AI is just a decision hierarchy. A simple chess AI that doesn't use opening moves from the masters, etc, checks all possible moves and finds the most highest point piece to take or the most strategic move, so it needs some type of rule to compare it's options against. Astar does this to find the shortest path around obstacles, so it's a good introduction and can be reused in many games. However you will need to start with simple games like perhaps tic-tac-toe, hangman, checkers, etc, before moving to a chess game or learning Astar. I would recommend python and pyglet if you are new to programming.
Currently using Blender 2.5, FlashPunk, and Unity.
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