i don't know if i should ask this here,but. i want to make a "super metroid" type game with xna. They have a 150mb size limit for the games and i have no clue how big that is. So could i make a game as big as "super metroid" with 150mb?
xna-150mb
Started by musicgamer, Jul 03 2009 02:27 AM
5 replies to this topic
#1
Posted 03 July 2009 - 02:27 AM
#2
Posted 03 July 2009 - 03:32 AM
from what I gather, the super nintendo's cartridge held a maximum of 48 megabytes... so that's a yes ^_^
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#3
Posted 03 July 2009 - 05:15 AM
thanks starstutter, i didn't even think about that.
#4
Posted 03 July 2009 - 08:05 AM
Quote
from what I gather, the super nintendo's cartridge held a maximum of 48 megabytes... so that's a yes ^_^
... more like 48 MBits, the largest game I know of was Tales of Phantasia back then, which came at a whopping 6,6 MBytes :)
The original Super Metroid came at a mere 3MB.
However, one also needs to consider that modern games have a much higher data load (i.e. the executable itself may already be at 1 or 2 MB, depending on linking, compiler optimization, ...), and you'll perhaps also use higher quality, altough compressed, graphics.
Yet I think 150 mb are plenty for a 2D sidescrolling game.
Cheers,
- Wernaeh
Some call me mathematician, some just call me computer guy. Yet, I prefer the term professional weirdo :)
#5
Posted 03 July 2009 - 08:17 AM
Wernaeh said:
The original Super Metroid came at a mere 3MB.
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#6
Posted 03 July 2009 - 11:15 PM
wow, only 3mb, thats good to know. more stuff i can cram into the game.
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