This is a screenshots of the real time Geist3D graphics engine which we are using for an independent game development project called Pangea. The most distinct feature of the game is a huge environment supporting seamless travel between any two points in a solar system of detailed procedural planets. The planets are
Although the graphics engine is coming along the game mechanics and artwork are still in an early stage. You can download a trailer that allows you to use characters, ground vehicles, star gates and space ships to explore the environment. You can also have a look at videos and additional pics at www.geist3d.com
Some of the key features of the engine are:
- Rudimentary rigid body physics throughout the entire environment
- Deferred lighting with point, directional and spot lights.
- Histogram based HDR, SSAO and Bloom
- Atmospheric scattering
- Large procedural planets up 1.5 resolution.
The engine also includes an editor to customize the planets, import 3D meshes, define GUIs and develop GLSL programs and Lua scripts. Everything is still under development and on shacky grounds at times, but there are a few indie artists who are currently using the tools to develop content.