Does anyone use a "game programming DSL" (as in domain-specific language) in their work?
Game-Programming DSLs?
Started by alphadog, Jun 24 2009 08:30 PM
3 replies to this topic
#1
Posted 24 June 2009 - 08:30 PM
#2
Posted 24 June 2009 - 09:20 PM
Hmm. How specific does it have to be?
Because I'm sure a lot of us use game-engine-specific scripting languages ala UnrealScript, but I'm not sure if those count as domain-specific?
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#3
Posted 25 June 2009 - 12:32 AM
I would call shaders a domain specific language. Although being modeled after "C" they do not look quite so esoteric.
#4
Posted 25 June 2009 - 12:36 AM
I'm curious more about "middleware"-ish languages, preferably open projects, for a game developer's DSL. UnrealScript is something along those lines...
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