Jump to content


Game-Programming DSLs?


3 replies to this topic

#1 alphadog

    DevMaster Staff

  • Moderators
  • 1716 posts

Posted 24 June 2009 - 08:30 PM

Does anyone use a "game programming DSL" (as in domain-specific language) in their work?

#2 Reedbeta

    DevMaster Staff

  • Administrators
  • 5307 posts
  • LocationBellevue, WA

Posted 24 June 2009 - 09:20 PM

Hmm. How specific does it have to be? :wacko: Because I'm sure a lot of us use game-engine-specific scripting languages ala UnrealScript, but I'm not sure if those count as domain-specific?
reedbeta.com - developer blog, OpenGL demos, and other projects

#3 SmokingRope

    Valued Member

  • Members
  • PipPipPip
  • 210 posts

Posted 25 June 2009 - 12:32 AM

I would call shaders a domain specific language. Although being modeled after "C" they do not look quite so esoteric.

#4 alphadog

    DevMaster Staff

  • Moderators
  • 1716 posts

Posted 25 June 2009 - 12:36 AM

I'm curious more about "middleware"-ish languages, preferably open projects, for a game developer's DSL. UnrealScript is something along those lines...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users