Hi all :)
On the image you can see Esenthel Engine's Rendering Quality.
The screen comes from one of the engine tech-demo's.
The screenshot contains following effects:
-Real Motion Blur (every part of the screen that you see has its own linear and angular velocities, which calculated relatively to the camera result in appropriate blurring)
-Depth of Field (makes the unfocused areas more blurred, and focused areas more sharp, effect is designed to maintain correct blurring even on the edges between blurred and focused areas)
-Subsurface Scattering (makes the skin look more natural)
-Glow and Bloom (improves general lighting and coloring)
-Relief Mapping and Normal Mapping (adds more bump details onto the character and the ground surface)
-Cascaded Shadow Maps (up to 6 shadow maps can provide realistic shadowing even on huge visible distances)
For more (video and other demos) you can see here http://www.esenthel.com/ or watch it directly on youtube here