Yet another help me pick an engine thread
#1
Posted 08 June 2009 - 03:03 PM
What I'm looking to do is recreate the atmosphere from the MUD that I've been involved with for many years. I'm very limited in my ability to create graphical models so something with a decent free or low cost art pack would be ideal to start off. Here's my list of wants:
Server/Client Model
C++ source code available
DX9
Decent Art Pack Available for reasonable purchase or free
Working Game Logic
-Inventory
-Interface
-Combat
-Good World Editing Tools
-Server/Client Model
I'm willing to pay a modest amount to get started but not really more than a couple hundred.
I've looked into:
RealmCrafter(not quite far enough along in beta)
3d GameStudio A7
Visual3d.Net(not far enough along in beta)
Abyssal Engine(too expensive)
Torque3d(too expensive)
Planeshift(no content pack)
It seems that no one really has it all together yet. I'd love to be able start up a game using just the provided content pack and having a running bare bones world that I can then begin to modify. I seriously considered 3d Game Studio but they want too much for the pro edition. Should I be looking towards open source or am I just asking too much for what's available in my price range. Realmcrafter looks to be what I want but it's not any near complete. Visual3d is also in that same group.
#2
Posted 08 June 2009 - 03:14 PM
#3
Posted 08 June 2009 - 03:39 PM
#4
Posted 08 June 2009 - 04:07 PM
Demented said:
What exactly do you mean by this?
I ask because all anything like RealmCrafter will generally allow you to do is knock-off WoW. If you want to do something out of the WoW mold they cast, then you are at the mercy of getting source, understanding it and then modifying it without hitting up dependencies.
#5
Posted 08 June 2009 - 04:14 PM
#6
Posted 09 June 2009 - 12:45 AM
#7
Posted 09 June 2009 - 12:42 PM
Quote
Have you thought about doing a mod for a multiplayer rpg game? You will probably get more people playing your game that way then if you do something like you're talking about. There's already an established fan base that is usually willing to try it out. Otherwise, I would think about narrowing your scope and trying something where you write more code since you don't seem interested in the modeling end of it. I would start with the cheaper version of 3d gamestudio and just start hacking around with it, possibly buying content packs, and see where it leads and what you find yourself capable of doing. There's a networking plugin for the cheaper version. There are getting to be more and more security issues so people are less and less apt to download somebody's game unless it looks very professional so you have to think about that. Personally, I'm going over to Flash for that reason. I don't download any games anymore and don't buy many. There are some multi-player type sites like this:
http://www.come2play.com/developer.asp, and there's foxserver if you want to run your own.
#8
Posted 09 June 2009 - 01:47 PM
#9
Posted 09 June 2009 - 04:02 PM
alphadog said:
I ask because all anything like RealmCrafter will generally allow you to do is knock-off WoW. If you want to do something out of the WoW mold they cast, then you are at the mercy of getting source, understanding it and then modifying it without hitting up dependencies.
Just in case you believe this statement regarding ReamCrafter, I think you should disregard it. It's not so much the tools/engine you use as it is how you design and implement your game. RealmCrafter only gives you the foundation to build your game and whether or not you try to get the WoW affect from your game is up to you, not the tools.
I think RealmCrafter could be a good choice for you. Maybe not until the pro version is out of beta though.
#10
Posted 09 June 2009 - 04:44 PM
Rofar said:
No. Not at all. What you can design and implement is directly constrained by the tools and engines selected, or vice versa.
By "WoW knockoff", I mean that if he wants to create something truly unique or with high reqs functionality- and capability-wise, not look-and-feel-wise, there are inherent limitations based on the current state of the codebase of RC.
There will be functionality or reqs you can kinda sorta creatively twist into RC to do without much coding, and some that require access to and modifying source, and some just really difficult to the point that alternate approaches would be warranted. If there are many of the latter, then RC is not suitable.
It's not about bashing RC, but the reality of any toolset questions a developer needs to ask him/herself before adopting...
Also, Demented, you'll want to gauge the community that surrounds any toolset you use, because you would like to have a community you can lean on for help.
PS: One of the difficult part of RC is the closed environment. For example, let's say I wanted to know about realistic limits of players per server on RC Pro, or if one could successfully implement a physics-heavy, realistic jousting MMO, I have to buy RC Pro before I can ask users on the locked, licensee forums. That's like a contractor only giving you references after you sign the contract...
#11
Posted 09 June 2009 - 06:24 PM
#12
Posted 10 June 2009 - 05:37 PM
#13
Posted 10 June 2009 - 06:37 PM
As for content, there are plenty of sites selling content. For example, see TurboSquid, The 3D Studio, WireCase and Renderosity. (Although the latter seems to be more for amateur digital porn that ends up looking like mating mannequins, but, with patience and a subsequent cold shower, you can find good building and other models sometimes).
#14
Posted 12 December 2009 - 09:52 PM
It's low cost, and comes with a 30 day trial. They are running a half-price December promotional deal right now, so if you want to save some money, you can buy now.
When this post was first made, back in June, Visual3D looked good for it's demos, but the tool set was not usable nor was the terrain editing. I found it frustrating. But now, my mind has been changed in a big way.
Tutorials are being added weekly, video and written. Check these out.
You can download and try it now for 30 days free.
http://www.visual3d.net/game-engine
#15
Posted 14 December 2009 - 11:45 AM
I started building my own engine, www.next-gen.cc, I am almost finished and have started building my game www.abydosonline.com.
The next-gen.cc is not ready for production use yet, since I release it under the BSD license you could use it for your opensource/commericial game.
The engine also comes with a 3D client written in C++/Ogre/SDL.
www.abydosonline.com
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