Posted 04 June 2009 - 09:40 PM
It has a fully integrated GUI IDE with lots of features, but is still very buggy and also combersome in some areas. Ive also been following its progress for the past 4 months, and release dates for beta 3.4 (now called beta 4) keeps getting pushed back repeatedly, with the same disclaimer each time ("we wont push it back any further, we promise" (not an exact quote)).
Does anyone else on these forums have any thoughts about this engine, and its suitability for low-budget indie projects?
Posted 04 June 2009 - 11:25 PM
Posted 05 June 2009 - 02:53 PM
Posted 12 December 2009 - 09:45 PM
Since this post was made (Beta 3.4!), we're now on Beta 6.3, and about to release Beta 7.0! Version is is targeted for February 2010 (and trying not to slip it)!
The beauty of Visual3D is that we're now the leading game engine on the market that is pure .NET/C#, allowing you to program games in C#/.NET out-of-box, with all of the thrilling productivity gains of Visual Studio with breakpoints, Inspections, and even "Edit and Continue!" You can fix bugs run-time without interruption! It's amazing.
The graphics and shader pipeline are amazing with built in Material and Model Editors. It's a must see. We've got a December promotional deal for half-price, this month only.
Visual3D can be downloaded from our website here.
Please come see us, and try for yourself. With Beta 6.x, the Terrain editing has become supremely usable with video and written tutorials to accompany it.
Here is a screenshot from Beta 6.1, with terrain edited by the built in terrain editor:
Visual3D.NET Game Engine
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