Best game engine for begginer?
Posted 02 June 2009 - 01:23 PM
I'm looking for an engine that suits a begginer, like a GUI editor, with not too much coding required, though I'd like scripting so I can get started with programmign and later move on to something like C4 engine. I'm looking for a 3D game engine, with decent to good graphics. Support for popular 3D model formats would be nice too, I don't want something that can only use its proprietry model format, like Alice Storytelling (my high school uses that for the total n00bs at game design, I've used Gamemaker and some other 2D engines before).
I'm not expecting to make games like UT3 with an easy to use engine, I'm aware of the fact that really good quality games require programming, I'd just like to get started.
If someone knew a really good tutorial or book that teaches 3D game programming (like hardcore pretty much just code engines) that would be begginer friendly post that too.
Posted 02 June 2009 - 04:23 PM
Posted 02 June 2009 - 06:41 PM
Posted 03 June 2009 - 04:00 AM
Posted 03 June 2009 - 11:54 AM
That should be more than enough to get going...
Posted 12 June 2009 - 12:55 PM
I also want to know any other better 3D Game Engine ?
and any MMO online 3D Game Engine to develop ?
Posted 12 June 2009 - 03:00 PM
Depends on where you want to put your time and how much your game design and requirements deviates from the cookie-cutter options.
Posted 07 August 2009 - 05:19 AM
Posted 07 August 2009 - 02:56 PM
If you want to create games, start creating games, not game engines. There are plenty of skills to hone there...
Let's put it another way: someone who builds a web application doesn't start by building a compiler nor a web application framework. And, no, a race car driver doesn't have to know how to strip and rebuild an engine to be an effective driver.
Posted 07 August 2009 - 06:53 PM
Posted 07 August 2009 - 07:17 PM
Posted 07 August 2009 - 10:47 PM
Yeah I kind of agree with this. It's mainly because you will learn so much in the process. I know it kind of seems reversed. You might think an experienced guy would build his own. That might be the case also. But an experienced guy also knows quite a bit about graphics and game programming already. He has the knowledge to judge what premade stuff he should use and what he should write himself. If you are a rank beginner you will have a hard time judging these things. Building your own engine will give you a good foundation of knowledge even if you make a lot of mistakes and it isn't perfect. Even if you end up throwing it out later. You aren’t going to build a world beater game the first time anyway so you might as well learn as much as you can in the process.
Posted 07 August 2009 - 10:50 PM
As for building your own, it would be like asking someone who does not know how to swim to jump in the deep end of the pool. Of course they may be able to swim, but they could also sink to the bottom and drown.
You can make a game without knowing how to make a engine. As you get more experience, you may opt to design your own game engine.
Posted 07 August 2009 - 11:02 PM
Except for no one ever died by screwing by screwing up a game engine :)
Also you can always go back and fix your mistakes later.
Posted 08 August 2009 - 12:40 AM
If you are a rank beginner, just about any engine will do... and you should shower.
Posted 08 August 2009 - 12:49 AM
Only if you are working in a team.
Posted 08 August 2009 - 03:43 AM
On the other hand, if you get used to using Unreal 3 for several years and then suddenly decide to build your own engine, your first trial will probably be no more advanced than the origional quake engine. Believe me, seeing your beginning tech next to professional tech is quite depressing.
However, speaking in the long-run, it is possible to create an engine that can visually achieve professional level graphics (given that you have decent art). :)
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