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Congrats Reed on Infamous!


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#1 starstutter

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Posted 21 May 2009 - 03:58 AM

9.0 on gametrailers and so far an 86 on Metacritic.

Great job man, you sure tightened up those graphics! :D

(Hey, I figured somebody should give a pat on the back :P )



... god that "tighten up the graphics" commercial sill haunts me...
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#2 Reedbeta

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Posted 21 May 2009 - 04:38 AM

Thanks :)

Hits stores (in the USA) on Tuesday!
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#3 flux00

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Posted 23 May 2009 - 06:36 AM

Congrats!! :happy:

#4 imerso

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Posted 23 May 2009 - 11:35 PM

Yes, looking very nice indeed, which shows high-quality programming!

#5 rouncer

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Posted 26 May 2009 - 06:22 AM

Does this mean your gonna be rich Reedbeta?

#6 .oisyn

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Posted 26 May 2009 - 11:42 AM

Cheers, Reed! :)

vrnunes said:

Yes, looking very nice indeed, which shows high-quality programming!
You're being sarcastic, right? I hope you are. Because making a good game is not about good programming. Now I wouldn't say that Reedbeta is in any way incompetent :D, but you can't judge good quality programming just by the looks of a game.
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#7 rouncer

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Posted 26 May 2009 - 02:32 PM

Ive only finished one demo, my next is gonna be blurring light on hi poly models.

you know it only takes 20.5 seconds to get 500,000 unique vertices off of a zbrush export obj file.

#8 imerso

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Posted 26 May 2009 - 02:58 PM

.oisyn said:

Cheers, Reed! :)
You're being sarcastic, right? I hope you are. Because making a good game is not about good programming. Now I wouldn't say that Reedbeta is in any way incompetent :lol:, but you can't judge good quality programming just by the looks of a game.


The game shows fast action, various effects, quality animations, and a lot of other 'visual' features that would not be possible even for the best artist if the engine could not deliver.

So I was not being sarcastic, I really think that it shows quality programming. =)

#9 TheNut

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Posted 27 May 2009 - 03:09 AM

I read a review of that game in the morning news paper today. The guy praised it like it was his second child, so I guess it's good ;)
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#10 rouncer

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Posted 27 May 2009 - 03:20 AM

ill look it up.

#11 rouncer

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Posted 27 May 2009 - 03:40 AM

http://graphics.cs.w...pParallaxI3D05/ you had something to do with this educational site too... i read it and its well written, you can even do spikey fur with it.

#12 Reedbeta

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Posted 27 May 2009 - 04:15 AM

Haha - I remember posting about that parallax mapping thing way back in the day. Glad to see someone actually read it. :D
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#13 Kenneth Gorking

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Posted 27 May 2009 - 02:51 PM

Penny-Arcade strip about Infamous :lol:

http://www.penny-arc...omic/2009/5/25/
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#14 Reedbeta

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Posted 27 May 2009 - 04:05 PM

And today's, too :D

http://www.penny-arc...omic/2009/5/27/
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#15 JarkkoL

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Posted 27 May 2009 - 04:50 PM

Reed, which bits did you work on Infamous?

#16 Reedbeta

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Posted 27 May 2009 - 05:19 PM

Mostly I worked on graphics, particularly: volumetric lighting, fog, haze, water, and various particle effects. I also contributed to the design of one of the powers - a lightning "spray" that automatically seeks multiple targets in front of you.
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#17 JarkkoL

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Posted 27 May 2009 - 06:24 PM

Cool, the game looks nice. I also worked on special effects in my first game job (:

#18 Kenneth Gorking

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Posted 27 May 2009 - 06:57 PM

Reedbeta said:

Ahahaa! That one was nice! :lol:
"Stupid bug! You go squish now!!" - Homer Simpson

#19 rouncer

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Posted 28 May 2009 - 08:18 AM

I make all my own models, you should get into the art side of things, youd be good at it. I hear you make music tho, great success i hope for your t00nz!

#20 .oisyn

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Posted 28 May 2009 - 12:03 PM

vrnunes said:

The game shows fast action, various effects, quality animations, and a lot of other 'visual' features that would not be possible even for the best artist if the engine could not deliver.

So I was not being sarcastic, I really think that it shows quality programming. =)

Well, if you think quality programming is all about performance and nothing else, then our definitions of what actually is quality programming differ. A lot. :D
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