Congrats Reed on Infamous!
#1
Posted 21 May 2009 - 03:58 AM
Great job man, you sure tightened up those graphics! :D
(Hey, I figured somebody should give a pat on the back :P )
... god that "tighten up the graphics" commercial sill haunts me...
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#2
Posted 21 May 2009 - 04:38 AM
Hits stores (in the USA) on Tuesday!
#3
Posted 23 May 2009 - 06:36 AM
#4
Posted 23 May 2009 - 11:35 PM
#5
Posted 26 May 2009 - 06:22 AM
#6
Posted 26 May 2009 - 11:42 AM
vrnunes said:
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Currently working on: the 3D engine for Tomb Raider.
#7
Posted 26 May 2009 - 02:32 PM
you know it only takes 20.5 seconds to get 500,000 unique vertices off of a zbrush export obj file.
#8
Posted 26 May 2009 - 02:58 PM
.oisyn said:
You're being sarcastic, right? I hope you are. Because making a good game is not about good programming. Now I wouldn't say that Reedbeta is in any way incompetent :lol:, but you can't judge good quality programming just by the looks of a game.
The game shows fast action, various effects, quality animations, and a lot of other 'visual' features that would not be possible even for the best artist if the engine could not deliver.
So I was not being sarcastic, I really think that it shows quality programming. =)
#9
Posted 27 May 2009 - 03:09 AM
#10
Posted 27 May 2009 - 03:20 AM
#11
Posted 27 May 2009 - 03:40 AM
#12
Posted 27 May 2009 - 04:15 AM
#13
Posted 27 May 2009 - 02:51 PM
#14
#16
Posted 27 May 2009 - 05:19 PM
#18
Posted 27 May 2009 - 06:57 PM
Reedbeta said:
#19
Posted 28 May 2009 - 08:18 AM
#20
Posted 28 May 2009 - 12:03 PM
vrnunes said:
So I was not being sarcastic, I really think that it shows quality programming. =)
Well, if you think quality programming is all about performance and nothing else, then our definitions of what actually is quality programming differ. A lot.
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Currently working on: the 3D engine for Tomb Raider.
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