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Gamedev Info needed most


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Poll: Gamedev Info needed most (1 member(s) have cast votes)

Gamedev Info needed most

  1. How to start (3 votes [37.50%] - View)

    Percentage of vote: 37.50%

  2. Generic Gamedev (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

  3. Generic Linux Development (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Libraries & their Usage (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

  5. Tools & their Usage (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

  6. Art Creation (2 votes [25.00%] - View)

    Percentage of vote: 25.00%

  7. Generic Programming (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Noor

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Posted 30 March 2003 - 01:56 AM

This poll may give people some ideas in what to focus on when contributing...
"What ever happened to happily ever after?"

#2 EvilSmile

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Posted 30 March 2003 - 03:26 AM

I think we should add an option to that poll, which says:
"Program/Module/Engine/whatever else" Design

#3 Phaetos

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Posted 30 March 2003 - 11:14 AM

I would like to read an article that covers the typical stages of game development:

Game concepts
  • What needs to be known minimally to start a project?

  • How do I write down a game concept?

  • What are the "standard" game concepts?
Design
  • How to create a unique CI througout the entire game

  • Creating the configuration and game menus
Development stages
  • How to create the menu navigation

  • How to create the actors (3D and 2D)

  • How to animate the actors

  • Design of the world

  • Moving the actors in the world (Player and enemies, collision detection)

  • Add bonus items (Bonus-Points, hidden levels, and so on...)

  • Mapping of the storyline to the game levels (level start and end, intermediate scenes)
The main thing is: Every step needs to provide a good solution for Linux and Windows
programmers! As I only develop unter Linux there are some steps where I dont
have any tools that can assist me. For example: Character animation. This is where
all my development stop as I don't get an animated 3D model into my projects. :(

Greetings
Stefan

#4 fringe

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Posted 11 April 2003 - 08:45 AM

I would also like an article on how to develop and plan games,

fringe

#5 anubis

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Posted 11 April 2003 - 02:02 PM

maybe along with our game project we could write little articles on how we did it.
this way we get feedback on our work, can possibly improve it and other people can learn from it.
maybe after each phase we could write such an article. for example when we are done
with the game design document we post an article on how we did it and what we think is
important about it, etc.
If Prolog is the answer, what is the question ?





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