Fully Destructible Environments
Posted 29 April 2009 - 12:22 PM
Are there any open-source examples of this available?
Posted 30 April 2009 - 07:16 PM
(i.e You shoot a wall and it may crack then fall apart)
Or are you just wanting to allow a terrain to be destructable?
(i.e You shoot the ground and a large crater)
Posted 01 May 2009 - 08:09 AM
For example, if you have a csg algorythm thats running realtime (it goes pretty quick) you can use csg subtractions and intersections to pull shapes out of a model.
What about fully destructable units!
Ive seen a demo where you could knife through a human model and split him apart into gooby bits, I wonder how that works - but you can do it.
Posted 01 May 2009 - 12:32 PM
That way, I could decide which of these works best for my purposes, instead of just trying the first approach that comes to mind.
Posted 19 May 2009 - 02:00 AM
Now this thing has really reached the cutting edge in destructible environments.
How the heck could they have pulled something like this off?
I realize it's proprietary, but there must be a general idea of how they did it, what approach they took, etc.
Posted 21 May 2009 - 06:57 AM
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