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Seeking Skilled Team


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#1 JohnWayne

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Posted 10 September 2004 - 06:46 AM

Hello everyone as you can tell from the post counter this is my first post. I will not go into pleasentries but I will say my name is Jace and I am an architect.

I am looking for a team of highly skilled individuals to build a Sci-Fi MMOG. This team will need to be comprised of:

* 4 Programer's ("2 client, 2 server")
* 2 Artist
* 1 Sound compositionist
* 1 world designer
* 1 writer

I would like to emphasize that this game will be Sci-Fi role-playing. I would like to see a immersive world where players can have a outlet from reality. I would also like to point out that if any proceeds are made during this endeavor they will be split up in equal shares.

I will be able to provide twenty hours a week designing the world and writing.

If anyone has any interest in starting a project like this please let me know by posting your thoughts and e-mail addresses here. I know there are alot of smart children out there but if you are under the age of 18 you need not reply.

Thanks for your time!
-Jace

#2 NeZbiE

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Posted 10 September 2004 - 07:00 AM

Well, I wish you good luck although unfortunately, I've seen too many well-intended projects never even make it off of the drawing board (let alone actually get there).
Some novice/intermediate developers, never having embarked on any truely large scale production, are overly enthusiastic and will immediately try to join the team. The problem is, they don't have enough experience or knowledge, and the whole process just falls apart. Additionally, the experienced and advanced developers needed for such an endeavor are skeptical and tend to go for projects with already a strong structural base or a "proven" team.

I'm not trying to discourage you Jace. On the contrary, I wish you the best of luck. However, many fail to realize the scale of the effort and process that such a project entails.

#3 JohnWayne

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Posted 10 September 2004 - 07:05 AM

Daniel, thanks for the confident post I am already aware of the cruel reality that the garage game industry has. I will hold this project together at all cost it will make it because I have the drive and determination to get it from the blueprint to the supermarket. I read your website you are quite a impressive young man and I to wish you luck on your college endeavors.

-Jace

#4 anubis

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Posted 10 September 2004 - 03:09 PM

i moved the topic over...
If Prolog is the answer, what is the question ?

#5 Nick

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Posted 10 September 2004 - 03:17 PM

Jace, I'm sorry to put it this way, but if you're only an artist you're not going to make it. If you were an artist and a programmer and a music composer and a script writer, etc, you would realize that such a project is not something that happens overnight. Nobody with the skills you are looking for has the time to work on this. Plain simply, there are better opportunities.

Those "smart children under the age of 18" are actually your best bet.

#6 Ed Mack

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Posted 10 September 2004 - 09:59 PM

Under 18's are not much different from over 18's! Both groups come in lazy and non-lazy ranges.

#7 henchster

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Posted 15 September 2004 - 10:30 AM

age dont really matter, sometimes young people below 18 have more experience in different skills then those who are 18 above which have less time. Some of my friends just the age of 14 yet they know programming skills even started to make a simple programme. so you can't judge a person by age but experiences

#8 NomadRock

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Posted 15 September 2004 - 11:44 AM

You actually can realize your goals. I see you are not a programmer but an architect. This is much like wanting to make a movie and not being either a scriptwriter or a director and not knowing any actors. The way to do this is by having large ammounts of cash. I suggest you become very successful in your chosen profession, and then use the proceeds to fund a group of people to make your game for you. If you can show that you have enough to afford to pay them for several years, they will work for you. Unfortunately skilled work just does not come free though.
Jesse Coyle

#9 stodge

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Posted 15 September 2004 - 03:18 PM

"Architect" implies you know how to make things. If you're a writer or an artist, then you're not an architect. You need to have technical knowledge to be an architect.

Also age does make a difference - if you're 14 you may not have the discipline and experience required to make such a beast. Being a teenage "leet" coder does not mean you can make an MMOG.

I guess the best question would be "what makes you different from all the other thousands of artists and writers (i.e. non-developers) out there that makes you think you can successfully produce an MMOG?"

Of course, feel free to prove me wrong!





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