This is a screenshot of a new material system for Linderdaum Engine i'm currently working on. It allows direct import of static scenes from 3dsmax into the engine. Any textured model can be exported to ASE and directly loaded by the Linderdaum-based application with all the textures and lighting.
This scene is rendered just after one-click export from 3dsmax. No special plugins or scripts needed. It will be very fast and handy for designers to bring content into the engine this way.