
I have a 2d triangle with uv coordinates, i have a point d and I wish to calculate the uv coordinates for this point.
It has to fit in a geometry shader, can someone help me out?
Posted 18 April 2009 - 07:51 PM

Posted 18 April 2009 - 08:31 PM
Posted 19 April 2009 - 03:47 PM
Posted 19 April 2009 - 03:49 PM
geon said:
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