Posted 09 September 2004 - 02:09 AM
If I can crunch it down to about 3KB/sec, I think that would be great.
Posted 09 September 2004 - 02:38 AM
Posted 09 September 2004 - 12:16 PM
Currently most of these protocols use a linear prediction scheme, but that’s the core cause of all the scratchy, garbled up voice problems you hear in games like Halflife or regular VoIP programs. MP3 Pro deals with such a situation perfectly. It uses a technique called Spectral Band Replication to restore high frequency components back into the wav stream. It even supports quality as low as 18kbps, which is more than ideal for lower end connections. But those damn licensing issues just tick me off. If there’s a similar technique that I can use, that would be great.
Posted 09 September 2004 - 01:48 PM
it's the voice-equivalent of ogg vorbis (it's another ogg format.. :D).
www..speex.org i think.
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