pc system usage or bandwidth?
what does server tracked objects eat up?
Started by bazso, Apr 10 2009 01:29 AM
5 replies to this topic
#1
Posted 10 April 2009 - 01:29 AM
#2
Posted 10 April 2009 - 02:53 AM
Elaborate, please? I have no idea what you're talking about.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 10 April 2009 - 03:25 AM
what you and other players see happening on a object
like a shell landing on the side of a tank like on its track the player that was shooting at it seen it and other players have also seen where the shot landed at all at the same time.
like a shell landing on the side of a tank like on its track the player that was shooting at it seen it and other players have also seen where the shot landed at all at the same time.
#4
Posted 10 April 2009 - 05:13 AM
And what precisely is your question?
reedbeta.com - developer blog, OpenGL demos, and other projects
#5
Posted 10 April 2009 - 01:15 PM
well what brought this up was buddies told me that server tracked objects eat up bandwidth i feel they are good in knowledge but i don't think they know everything.
and i thought i came here and asked what does it really eat up in a game.
and i thought i came here and asked what does it really eat up in a game.
#6
Posted 11 April 2009 - 08:48 PM
do i need to elaborate more about what i am talking about?
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