This is a demo showing a preview of a graphical user interface system that is part of a large development kit developed by me over the years.
The system is totally platform independant and has no source or binary dependecies (Except for the OpenGL driver for the graphics).
Many features are included in it like dynamic array, maps, hashs, lists, signal/slots system, reference counted memory management, object's reflection-introspection, a framework that allow the creation of simple projects or more complex and GUI rich 3d applications that include 3d scenegraph management, soft and rigid body dynamics and many more.
It feature also very small and fast executables.
Actually it run on all major Linux/Unix distributions as well as Windows, MaxOSX and Haiku. Both 32 and 64 bits platform supported. It runs even on the iPhone.
The SDK is developed in C and feature a simple and clean object oriented system that support class inheritance and functions overloading.
A Windows demo executable can be downloaded from:
In order to run the demo, you may need the VisualC++ 2005 SP1 runtime that can be downloaded from the Microsoft web site.
Note for Vista's users:
The demo is compiled with a non recent version of the Windows platform SDK so, if you are running Vista, you may want to disable the Aero feature as it can considerably slow down the application.
I may provide the demo for other platforms if requested.
DynaDream - www.dynadream.com