hello everyone a few things has happen since the last time i was here
#1
Posted 16 March 2009 - 04:16 PM
got my gameing engine a new one that is
mange to get my own set of forums through proboards on planing for my game
learned to plan what it will take to get my game going
had to think very hard what it would take to get my game going
hired some people to help me with the game
just learned recently that the people that i hire want to get a game out in a hurry less then 5 years i am in no rush i am projecting at a bare minimum of 10 years before my game goes live.
went with C++ after i learned that panda 3d only goes so far
reading the book C++ Primer Plus 5th edition on page 38
thought i would give you all a break for my drama case thinking
if i am haveing grammar issues google tool bar uses the british language
i will be posting a lot less now unless i don't under stand something or if i don't know something
you all are way much more nicer then game dev.net
#2
Posted 16 March 2009 - 06:03 PM
#3
Posted 16 March 2009 - 07:47 PM
#4
Posted 16 March 2009 - 07:51 PM
my post was removed when i told one of them to get somewhere with there unrealistic thinking.
#5
Posted 16 March 2009 - 08:16 PM
Hyper said:
I wouldn't advice anyone to hang out on gamdev.net. But that's just my personal opinion (though I'm not alone).
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
#6
Posted 16 March 2009 - 08:37 PM
#7
Posted 16 March 2009 - 09:15 PM
#8
Posted 17 March 2009 - 12:36 AM
To be honest, Bazso, it appears that you are still shifting from one thing to another and not learning much. Glad your at least still trying and I hope you get there eventually. At least you are working on a language rather than trying to program a game without any understanding. I don't really agree that Panda3d has limitations unless you are planning on doing a high end commercial game. Disney used it for it's Pirates of the Caribbean MMO. I also don't think a beginning amateur should be hiring people to help him with a game.
#9
Posted 17 March 2009 - 01:09 AM
fireside said:
To be honest, Bazso, it appears that you are still shifting from one thing to another and not learning much. Glad your at least still trying and I hope you get there eventually. At least you are working on a language rather than trying to program a game without any understanding. I don't really agree that Panda3d has limitations unless you are planning on doing a high end commercial game. Disney used it for it's Pirates of the Caribbean MMO.
this was my first choice when i started wanting to make a game i am sure there is better out there but this looked like a good beginning
http://www.3dgamestudio.com/
oh and don't get me wrong i felt panda 3d was a very good engine i still feel that even now
#10
Posted 17 March 2009 - 01:59 AM
all i am wanting is something that is stable and will work very well i don't care how hard it is to learn which one i just want something that works and will not produce bugs.
#11
Posted 17 March 2009 - 03:18 AM
http://www.3dgamestudio.com/
Click on the LiteC section.
It's called LiteC workshops.
#12
Posted 17 March 2009 - 01:51 PM
i do have one of there manuals and from what it seems it does but i have not yet pick up on it.
another thing is i am not 100% sure how much different lite C is from C++.
#13
Posted 17 March 2009 - 04:12 PM
Mattias Gustavsson said:
I wouldn't advice anyone to hang out on gamdev.net. But that's just my personal opinion (though I'm not alone).
Believe me, you're not alone on that; I completley agree. The articles and resources are fine but the forums are the biggest insult to the dev community I've ever seen. If you want the core of the issues, I think a lot of it comes down to the moderators, experts and the notorious ratings system.
Moderators (like you said) treat people who know less than them like rookies and people who know more than them like rivals. Not to mention their ban-happy attitudes for anyone who cares to share a thought they disagree with.
The "public" of that community is mostly made up of ignorant kids. There are a few very knowledgeable people, but either because of the kids they're forced to be around all day or sheer arrogance, you can never get a straight answer out of them. One time I asked to be shown a good tutorial on shadow volumes and I spent about an hour and a half having to argue with them telling me "well you really shouldn't be using those because they're going out of style". I kept insisted I really needed one so my rating kept dropping of course.
Which finally brings me to the ratings system. That thing is a joke, to the fullest extent. Most of the helpful people I've seen have low ratings because they either prove people wrong or they try to voice an opinion.
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#14
Posted 17 March 2009 - 04:13 PM
#15
Posted 17 March 2009 - 04:21 PM
fireside said:
players that i have talked to want a lot of realism they want equipment to act and do like it did in real life i am not sure if the engine can cover all of it but i am hopeing at least half or most of it.
#16
Posted 17 March 2009 - 04:25 PM
starstutter said:
Moderators (like you said) treat people who know less than them like rookies and people who know more than them like rivals. Not to mention their ban-happy attitudes for anyone who cares to share a thought they disagree with.
The "public" of that community is mostly made up of ignorant kids. There are a few very knowledgeable people, but either because of the kids they're forced to be around all day or sheer arrogance, you can never get a straight answer out of them. One time I asked to be shown a good tutorial on shadow volumes and I spent about an hour and a half having to argue with them telling me "well you really shouldn't be using those because they're going out of style". I kept insisted I really needed one so my rating kept dropping of course.
Which finally brings me to the ratings system. That thing is a joke, to the fullest extent. Most of the helpful people I've seen have low ratings because they either prove people wrong or they try to voice an opinion.
please don't take that the wrong way i am just shocked your still around and i find that anything you got to say is very worthy of being heard.
not trying to kiss your butt ether i just find what you said in the past was very helpfull to be honest i went and forgot now but i think you got a lot of insightfull views.
#17
Posted 17 March 2009 - 07:24 PM
fireside said:
it does not matter who you are what you plan to do in life it all comes boiling down to this anything you do in life you got to under stand what it is your doing before you can move a plan forward.
my problem at this point is is not so much about the codeing or scripting the typeing part is easy its the functions i don't under stand and before i can get to do any sort of codeing or scripting i first got to under stand what it is i am codeing and scripting if i can not fully under stand that i have no chance of makeing a game.
#19
Posted 18 March 2009 - 07:42 AM
bazso said:
please don't take that the wrong way i am just shocked your still around and i find that anything you got to say is very worthy of being heard.
not trying to kiss your butt ether i just find what you said in the past was very helpfull to be honest i went and forgot now but i think you got a lot of insightfull views.
Nope, I'm back. I took a little mental vacation for a while. I still kept up programming, but I was more focused on the designs and everything, Got a surprising amount done too. Turns out I severley underestimated the value of planning (gee whoda thunk it =P )
EDIT: I'd also like to add that I'm glad Matt's back (at least I think he is)
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#20
Posted 19 March 2009 - 02:37 AM
starstutter said:
Nope, I'm back. I took a little mental vacation for a while. I still kept up programming, but I was more focused on the designs and everything, Got a surprising amount done too. Turns out I severley underestimated the value of planning (gee whoda thunk it =P )
EDIT: I'd also like to add that I'm glad Matt's back (at least I think he is)
that's cool i don't know who he/she is must be a very good colleague of yours
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