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hello everyone a few things has happen since the last time i was here


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#1 bazso

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Posted 16 March 2009 - 04:16 PM

learned to be a bit more wiser

got my gameing engine a new one that is

mange to get my own set of forums through proboards on planing for my game

learned to plan what it will take to get my game going

had to think very hard what it would take to get my game going

hired some people to help me with the game

just learned recently that the people that i hire want to get a game out in a hurry less then 5 years i am in no rush i am projecting at a bare minimum of 10 years before my game goes live.

went with C++ after i learned that panda 3d only goes so far

reading the book C++ Primer Plus 5th edition on page 38

thought i would give you all a break for my drama case thinking

if i am haveing grammar issues google tool bar uses the british language

i will be posting a lot less now unless i don't under stand something or if i don't know something

you all are way much more nicer then game dev.net

#2 bazso

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Posted 16 March 2009 - 06:03 PM

sorry admins i had no idea if there was a off topic area or not i sincerely apologize

#3 Hyper

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Posted 16 March 2009 - 07:47 PM

GameDev.net has perfectly fine people, as long as you know what you're talking about. If you're looking for a very active forum, DreamInCode.net is fine. This place seems half n' half, but at least you get more down-to-earth answers (from what I've seen so far).

#4 bazso

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Posted 16 March 2009 - 07:51 PM

yeah that's true that's why i came back to them game dev master .net is full with punks that are not told anything if they get out of hand.

my post was removed when i told one of them to get somewhere with there unrealistic thinking.

#5 Mattias Gustavsson

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Posted 16 March 2009 - 08:16 PM

Hyper said:

GameDev.net has perfectly fine people.
Disagree. Gamedev.Net have mostly incompetent people who don't know much about anything - especially some of their moderators. Also, they have this nasty habit of banning etc. people who happens to know better than them. The site is a bit of a joke among industry professionals, ime.

I wouldn't advice anyone to hang out on gamdev.net. But that's just my personal opinion (though I'm not alone).
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#6 Hyper

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Posted 16 March 2009 - 08:37 PM

Advise * and ok. I've never had a problem with them, but then again, I don't really use that forum too often.

#7 juhnu

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Posted 16 March 2009 - 09:15 PM

I don't actually know anyone who goes to gamedev :)

#8 fireside

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Posted 17 March 2009 - 12:36 AM

Can't say much about them, however, I have done searches for programming type things and their site has turned up in the search with relevant answers. I mainly stop by here because of the engine listings. I just find it interesting with the top ten, new updates, etc and very good search engine. Plus the forums are usually interesting with a good mix of no-experience to a lot of experience.

To be honest, Bazso, it appears that you are still shifting from one thing to another and not learning much. Glad your at least still trying and I hope you get there eventually. At least you are working on a language rather than trying to program a game without any understanding. I don't really agree that Panda3d has limitations unless you are planning on doing a high end commercial game. Disney used it for it's Pirates of the Caribbean MMO. I also don't think a beginning amateur should be hiring people to help him with a game.
Currently using Blender 2.5, FlashPunk, and Unity.

#9 bazso

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Posted 17 March 2009 - 01:09 AM

fireside said:

Can't say much about them, however, I have done searches for programming type things and their site has turned up in the search with relevant answers. I mainly stop by here because of the engine listings. I just find it interesting with the top ten, new updates, etc and very good search engine. Plus the forums are usually interesting with a good mix of no-experience to a lot of experience.

To be honest, Bazso, it appears that you are still shifting from one thing to another and not learning much. Glad your at least still trying and I hope you get there eventually. At least you are working on a language rather than trying to program a game without any understanding. I don't really agree that Panda3d has limitations unless you are planning on doing a high end commercial game. Disney used it for it's Pirates of the Caribbean MMO.
yeah that's the thing as i asked around more of what players were wanting it was getting more demanding so i needed a engine that had some more abilities hence why i went back to my first engine before i switched to panda 3d

this was my first choice when i started wanting to make a game i am sure there is better out there but this looked like a good beginning

http://www.3dgamestudio.com/

oh and don't get me wrong i felt panda 3d was a very good engine i still feel that even now

#10 bazso

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Posted 17 March 2009 - 01:59 AM

Mattias Gustavsson i seem to be at a lost with Microsoft Visual C++ 2008 Express Edition i have it installed but when i make a new file or project i don't know which to pick.

all i am wanting is something that is stable and will work very well i don't care how hard it is to learn which one i just want something that works and will not produce bugs.

#11 fireside

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Posted 17 March 2009 - 03:18 AM

3D Gamestudio uses a scripting type language that is based on C or C++. It might be better for you to simply download the lite C tutorials on this page and work your way through them.

http://www.3dgamestudio.com/

Click on the LiteC section.

It's called LiteC workshops.
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#12 bazso

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Posted 17 March 2009 - 01:51 PM

do you feel there lite C offer more abilities then what C++ can offer?

i do have one of there manuals and from what it seems it does but i have not yet pick up on it.

another thing is i am not 100% sure how much different lite C is from C++.

#13 starstutter

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Posted 17 March 2009 - 04:12 PM

Mattias Gustavsson said:

Disagree. Gamedev.Net have mostly incompetent people who don't know much about anything - especially some of their moderators. Also, they have this nasty habit of banning etc. people who happens to know better than them. The site is a bit of a joke among industry professionals, ime.

I wouldn't advice anyone to hang out on gamdev.net. But that's just my personal opinion (though I'm not alone).

Believe me, you're not alone on that; I completley agree. The articles and resources are fine but the forums are the biggest insult to the dev community I've ever seen. If you want the core of the issues, I think a lot of it comes down to the moderators, experts and the notorious ratings system.

Moderators (like you said) treat people who know less than them like rookies and people who know more than them like rivals. Not to mention their ban-happy attitudes for anyone who cares to share a thought they disagree with.

The "public" of that community is mostly made up of ignorant kids. There are a few very knowledgeable people, but either because of the kids they're forced to be around all day or sheer arrogance, you can never get a straight answer out of them. One time I asked to be shown a good tutorial on shadow volumes and I spent about an hour and a half having to argue with them telling me "well you really shouldn't be using those because they're going out of style". I kept insisted I really needed one so my rating kept dropping of course.

Which finally brings me to the ratings system. That thing is a joke, to the fullest extent. Most of the helpful people I've seen have low ratings because they either prove people wrong or they try to voice an opinion.
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#14 fireside

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Posted 17 March 2009 - 04:13 PM

I think you'd be better off learning liteC. C++ tends to be error prone for beginners because of pointers and memory allocation. The engine is made to be able to write a game with liteC and will probably be quite a bit easier if you use it. From what I looked at the tutorial description, they start at variables, so they are meant for a beginner. Also, you can add code on the fly, so to speak, with a scripting language, rather than recompiling, so it tends to be quicker during game development.
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#15 bazso

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Posted 17 March 2009 - 04:21 PM

fireside said:

I think you'd be better off learning liteC. C++ tends to be error prone for beginners because of pointers and memory allocation. The engine is made to be able to write a game with liteC and will probably be quite a bit easier if you use it.
oh ok ty for your advice i was just not sure i just hope that for what i am trying/wanting to do lite c can cover most or all of it.

players that i have talked to want a lot of realism they want equipment to act and do like it did in real life i am not sure if the engine can cover all of it but i am hopeing at least half or most of it.

#16 bazso

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Posted 17 March 2009 - 04:25 PM

starstutter said:

Believe me, you're not alone on that; I completley agree. The articles and resources are fine but the forums are the biggest insult to the dev community I've ever seen. If you want the core of the issues, I think a lot of it comes down to the moderators, experts and the notorious ratings system.

Moderators (like you said) treat people who know less than them like rookies and people who know more than them like rivals. Not to mention their ban-happy attitudes for anyone who cares to share a thought they disagree with.

The "public" of that community is mostly made up of ignorant kids. There are a few very knowledgeable people, but either because of the kids they're forced to be around all day or sheer arrogance, you can never get a straight answer out of them. One time I asked to be shown a good tutorial on shadow volumes and I spent about an hour and a half having to argue with them telling me "well you really shouldn't be using those because they're going out of style". I kept insisted I really needed one so my rating kept dropping of course.

Which finally brings me to the ratings system. That thing is a joke, to the fullest extent. Most of the helpful people I've seen have low ratings because they either prove people wrong or they try to voice an opinion.
hello starstutter good to see you again was not sure at this point in time if you have moved onto other things.

please don't take that the wrong way i am just shocked your still around and i find that anything you got to say is very worthy of being heard.

not trying to kiss your butt ether i just find what you said in the past was very helpfull to be honest i went and forgot now but i think you got a lot of insightfull views.

#17 bazso

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Posted 17 March 2009 - 07:24 PM

fireside said:

I think you'd be better off learning liteC. C++ tends to be error prone for beginners because of pointers and memory allocation. The engine is made to be able to write a game with liteC and will probably be quite a bit easier if you use it. From what I looked at the tutorial description, they start at variables, so they are meant for a beginner. Also, you can add code on the fly, so to speak, with a scripting language, rather than recompiling, so it tends to be quicker during game development.
to be honest sir after reading this statement i thought about it very hard this is my 2nd response:

it does not matter who you are what you plan to do in life it all comes boiling down to this anything you do in life you got to under stand what it is your doing before you can move a plan forward.

my problem at this point is is not so much about the codeing or scripting the typeing part is easy its the functions i don't under stand and before i can get to do any sort of codeing or scripting i first got to under stand what it is i am codeing and scripting if i can not fully under stand that i have no chance of makeing a game.

#18 Hyper

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Posted 17 March 2009 - 09:21 PM

- Programming language
- Scripting language

#19 starstutter

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Posted 18 March 2009 - 07:42 AM

bazso said:

hello starstutter good to see you again was not sure at this point in time if you have moved onto other things.

please don't take that the wrong way i am just shocked your still around and i find that anything you got to say is very worthy of being heard.

not trying to kiss your butt ether i just find what you said in the past was very helpfull to be honest i went and forgot now but i think you got a lot of insightfull views.
Thanks much :)

Nope, I'm back. I took a little mental vacation for a while. I still kept up programming, but I was more focused on the designs and everything, Got a surprising amount done too. Turns out I severley underestimated the value of planning (gee whoda thunk it =P )

EDIT: I'd also like to add that I'm glad Matt's back (at least I think he is)
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#20 bazso

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Posted 19 March 2009 - 02:37 AM

starstutter said:

Thanks much :)

Nope, I'm back. I took a little mental vacation for a while. I still kept up programming, but I was more focused on the designs and everything, Got a surprising amount done too. Turns out I severley underestimated the value of planning (gee whoda thunk it =P )

EDIT: I'd also like to add that I'm glad Matt's back (at least I think he is)
oh cool yeah haveing a break for the mind is a good thing from time to time and i don't blame you at all Ive my self had to do that just think very thoroughly how i would get this game of mys off the ground.

that's cool i don't know who he/she is must be a very good colleague of yours





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