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High resolution volume rendering


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#1 Guest_Sergey Kosarevsky_*

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Posted 05 March 2009 - 03:00 PM

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This is a screenshot from Linderdaum Engine volume rendering demo. Currently implemented GPU raycasting volume rendering technique generates high resolution images in real time. This image was generated in 2560x1600 25 FPS on a GeForce 9800GT 512Mb video card. Rendering is implemented using OpenGL and GLSL.
Raycasting is done directly in a fragment program. Different rendering modes are supported: isosurfaces rendering, opacity accumulation, maximal intensity projection. 1D and 2D transfer functions are supported as well as preintegrated rendering.

Source code is available from: http://www.linderdaum.com

#2 rouncer

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Posted 05 March 2009 - 07:36 PM

this is amazing, could you render a hi definition tree like this?

#3 tobeythorn

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Posted 05 March 2009 - 08:20 PM

rouncer is right, your render looks amazing.

#4 TheNut

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Posted 06 March 2009 - 01:59 AM

That is very cool stuff. It's also good to know that my video card (same as you dev with) won't need to be upgraded anytime soon ;)

BTW, where did you obtain the CT scan to generate that isosurface? I wouldn't think that is public domain.
http://www.nutty.ca - Being a nut has its advantages.

#5 SergeyK

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Posted 06 March 2009 - 10:31 AM

rouncer said:

this is amazing, could you render a hi definition tree like this?

If you have a 3D volume data and a proper transfer function for a tree - positive ;)

TheNut said:

It's also good to know that my video card (same as you dev with) won't need to be upgraded anytime soon ;)
Realy for DVR in a fragment program upgrades are always welcome. ;)

TheNut said:

where did you obtain the CT scan to generate that isosurface? I wouldn't think that is public domain.
Check out http://www.nlm.nih.gov for Visible Male data set.





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