I'm showing some progress with my rendering techniques focused on hybrid rendering systems (rasterization + ray tracing ... of course). This demo shows off some tricks which I can do with my engine and my real time ray tracer.
Some tech - demo uses some normal mapping of course, dynamic plausible shadows, oren nayar shading model (rocks, sand) and lambert+blinn on wood (airplane). About some more important effects - local indirect lighting and local ambient occlusion (global is just too much for today hardware), reflective/refractive water with caustics (texture), volume shadows and volume soft caustics. Though supersampling isn't present.
About music - Fliegerlied from Germany - it sings about an airplane and pilot (thats the purpose of plane in demo)
It needs Shader model 4.0 and fast CPU (on some CPUs it uses just one thread ... its mine bug, I need to fix it) - raytracing.
I hope you'll enjoy it.