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Paragalis Shader Demo for 3dsmax viewport


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#1 RTshaders

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Posted 03 February 2009 - 03:00 PM

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Description
The primary purpose of this shader demo is to display advanced shaders' performance in 3dsmax viewport and hope that those realtime techniques are put into use by more and more 3dsmax users.

Features:
- Post effect
- 3dsmax2008/2009 viewport shadow
- Subsurface scattering
- Cubemap Image based lighting
- Diffuse(alpha channel control opacity),Normal map,Ao map/Light map,Specular,Specular
lever(mask),Gloss etc.

Credit:
Marcus Dublin who is the creator to Paragalis and the environment.
Creature tutorial:www.cgarena.com/freestuff/tutorials/max/paragalis/
Website: www.marcusdublin.com
email: marcusdublin3d@hotmail.com

Softshadow shader is improved based on shadow blur lookup functions by Laurens Corijn
http://laurenscorijn.com

Cubemap within the scene modified based on this HDR from
(www.hdri-locations.com )of Thomas Suurland.

Youtube:
http://www.youtube.com/user/RTshaders

Demo download:
http://www.sharecg.c...lis_Shader_Demo

#2 rouncer

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Posted 03 February 2009 - 08:56 PM

Is that sub surface scattering or not
It looks good either way... :)

#3 Phlex

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Posted 08 February 2009 - 07:33 AM

I believe after seeing this on gamedev that that is indeed sub surface scattering.

edit: it says sub surface scattering on the post :P





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