The first preview of my upcoming independent game called Rebels Racing 3D, for Win32, programmed in C# for the XNA platform. I chose it because of the possibility of publishing the game to the XBOX 360 (hope to do that until the end of this year).
It is a fast paced ships racing game over terrains. So you must make three laps before the opponents, but to gain speed you must fly at low altitudes. That is not easy, though. If you collide with terrain or enemies, your energy is decreased until you explode (and it happens fast).
Better if you have an XBOX 360 controller, very smooth to play with. But the game auto-detects the XBOX 360 controller, a generic Win32 controller or, if none found, the keyboard for input.
This game will feature three playing modes: single-player against AI, single-player against your ghost, and multiplayer.
The downloadable preview has the first mode and a single track for you to get a taste:
Both engine and game are programmed by me. The terrain was generated procedurally by my custom editor. There are outdoors within, and the game downloads their images from my site when you start the game (so those who are interested, don't wait, buy an outdoor right now, while it is still cheap!!!).
When finished, there will be a multiplayer server with some interesting features.