Hi all, new guy on the forum
I'm looking for a good ressource on 2d "non-convex hull" algorithms, of which there apparenly exist quite a few. What I'm looking for is a sort of crust- or surface reconstruction algorithm, which processes a set of points and return a list or array containing those points which define the surface or crust of the set. A good ressource about alpha hulls / alpha shapes would also be greatly appreciated.
...and in this case "ressource" definitely also includes copy-paste'able source code :-)
Cheers,
Mike
algorithm for alpha shape / crust
Started by h4tt3n, Jan 17 2009 04:58 PM
1 reply to this topic
#1
Posted 17 January 2009 - 04:58 PM
#2
Posted 04 February 2009 - 07:48 PM
Have a look through http://www.geometrictools.com/
This website has helped me out a few times in the past. The developer is also quite friendly and knowledgable.
This website has helped me out a few times in the past. The developer is also quite friendly and knowledgable.
C++, 3D OpenGL and Game Programming video tutorials:
www.MarekKnows.com
Play my free games: Ghost Toast, Zing
www.MarekKnows.com
Play my free games: Ghost Toast, Zing
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