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algorithm for alpha shape / crust


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#1 h4tt3n

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Posted 17 January 2009 - 04:58 PM

Hi all, new guy on the forum

I'm looking for a good ressource on 2d "non-convex hull" algorithms, of which there apparenly exist quite a few. What I'm looking for is a sort of crust- or surface reconstruction algorithm, which processes a set of points and return a list or array containing those points which define the surface or crust of the set. A good ressource about alpha hulls / alpha shapes would also be greatly appreciated.

...and in this case "ressource" definitely also includes copy-paste'able source code :-)

Cheers,
Mike

#2 MarekKnows.com

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Posted 04 February 2009 - 07:48 PM

Have a look through http://www.geometrictools.com/

This website has helped me out a few times in the past. The developer is also quite friendly and knowledgable.
C++, 3D OpenGL and Game Programming video tutorials:
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