Joystick force feedback in C++
Posted 10 January 2009 - 03:39 AM
Posted 10 January 2009 - 10:15 PM
So if anything, I would recommend you stick with OIS.
Posted 10 January 2009 - 11:40 PM
Posted 10 January 2009 - 11:47 PM
Why do the devs care whether the library uses DirectInput in Windows, as long as it works on all the platforms they're interested in?
Posted 11 January 2009 - 02:52 AM
Posted 11 January 2009 - 04:50 AM
Pfft, we're game programmers! We can do that in our sleep :whistle:
Personally, I would worry less about finding some cross platform solution and instead work on those rumble profiles. They are cumbersome to write for DirectInput and I'm certain every other library is the same (less perhaps ones with helper methods).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users